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→Tactics: updated for hull changes--no longer has a true utility slot, updated cap advice |
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==Tactics== | ==Tactics== | ||
PvE-fitted Punishers follow the same basic pattern as other PVE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially [[Capacitor Management]], [[Controlled Bursts]], [[Fuel Conservation]], and [[Amarr Frigate]]. | PvE-fitted Punishers follow the same basic pattern as other PVE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially [[Skills:Engineering#Capacitor Management|Capacitor Management]], [[Controlled Bursts]], [[Fuel Conservation]], and [[Skills:Spaceship_Command#Amarr_Frigate|Amarr Frigate]]. | ||
PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy. | PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy. | ||