More actions
Added cleanup tag. |
Anna iwaira (talk | contribs) m format image |
||
| Line 1: | Line 1: | ||
During large fleet engagements, lag usually occurs. The reason is that so many players are sending actions to the server of a system, that the server can't handle all those action in a timely manner. | During large fleet engagements, lag usually occurs. The reason is that so many players are sending actions to the server of a system, that the server can't handle all those action in a timely manner. | ||
| Line 15: | Line 12: | ||
== How It Looks In The Client == | == How It Looks In The Client == | ||
[[File:tidi.jpg|300px|thumb|right|What time dilation icon looks like. Note the yellow circle]] | |||
When a node has a certain amount of load (due to player activity) all systems on that node will show an icon representing the current Time Dilation. You can see the icon on the screenshot, which has a yellow colour. | When a node has a certain amount of load (due to player activity) all systems on that node will show an icon representing the current Time Dilation. You can see the icon on the screenshot, which has a yellow colour. | ||
The rule of the thumb is: | The rule of the thumb is: | ||
{| border="1" | {| border="1" | ||