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| <references /> | | <references /> |
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| ==Overheating and stacking penalties==
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| Stacking penalized overheats:
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| * Local and remote armor repairers and shield boosters:
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| ** Repair ammount increase is stacking penalized.
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| ** Repair duration decrease is '''not''' stacking penalized.
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| * ECM:
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| ** ECM strength bonus is stacking penalized.
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| * Remote sensor dampening:
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| ** Targeting range dampening strength bonus is '''not''' penalized
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| ** Scan resolution dampening strength bonus is penalized
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| * Guidance and tracking disruptors:
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| ** Overheat bonuses are '''not''' stacking penalized.
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| * Target painters:
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| ** Effectiveness bonus '''not''' stacking penalized.
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| * Warp disruptor:
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| ** Disruption range bonus is stacking penalized.
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| * Warp scrambler:
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| ** Scrambling range bonus is stacking penalized.
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| * Stasis webifier:
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| ** Webbing range bonus is stacking penalized.
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| * Afterburners and micro warp drives:
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| ** Velocity modifier bonus is stacking penalized with rapid deploymend command boosts.
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| * Turrets and missile launchers:
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| ** Damage bonus is '''not''' stacking penalized.
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| ** Rate of fire bonus is '''not''' stacking penalized.
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| * Capacitor transmitters:
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| ** Duration bonus is '''not''' stacking penalized.
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| Many overheating bonuses are not stacking penalized simply due to the fact that there are no modules or effects that would modify the same stat as the overheat bonus.These modules are considered to be not stacking penalized until an efect that modifies same stat as the overheat bonus is released.<br>
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| Modules with no overlaping effects:
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| * Sensor boosters
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| * Capacitor boosters
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| * Tracking/guidance computers
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| * omnidirectional tracking links
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| * Hull repairers
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| * Active hardeners
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| * Energy neutralizers, and nosferatus
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| * Smarbombs
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| * Reactive armor hardener
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| * Target spectrum breaker
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| [[Category:Fitting]] | | [[Category:Fitting]] |
| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |