Difference between revisions of "Portal to War"

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name=Portal to War, Level 3
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{{Work in progress}}
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{{NPCTableCSS}}'''Portal to War''' is a Level 3 mission consisting of five sub-missions. It involves combat with [[Rogue Drones]], the [[Caldari State]], and the [Amarr Empire]].
 
__NOTOC__{{survival copy}}
 
__NOTOC__{{survival copy}}
  
==Portal to War: Part 1 of 5==
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==Part 1==
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{{:Portal to War (1 of 5)}}
  
Faction: Rogue Drones<br>
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==Part 2==
Mission Type: Encounter<br>
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{{:Portal to War (2 of 5)}}
Space type: Deadspace<br>
 
Damage dealt: All kinds<br>
 
Recommended damage dealing: EM, Thermal<br>
 
Recommended ships: Vagabond, Drake<br>
 
Video: [[http://youtu.be/nY-G8KG5eHI Cerberus]]<br>
 
 
 
===At the 1st Gate===
 
 
 
When you warp in there is one drone giving you a message:<br>
 
*bzzzzzt*010100000101001001000101010100000100000101010010010001010010000001010100010011110010000001000100010010010100010100101100001000000100111000110000001100000100001000101110
 
This is binary and converted to ASCII it says: "PREPARE TO DIE, N00B."<br>
 
 
 
1x Destructor Alvum (cruiser size)<br>
 
 
 
===Pocket 1===
 
Four groups. Only the closest group aggros on warp in. Upon attacking group 2, group 3 may aggro
 
Group 1 10-30km
 
Group 2 55-60km
 
Group 3 60-65km
 
Group 4 65-70km
 
 
 
Each group consists of:<br>
 
1x Drone Light Missile Battery<br>
 
2x Viral Infector Alvum (cruiser size)<br>
 
3x Decimator/Sunder Alvi (frigate size) (These will target your drones)<br>
 
 
 
'''Structures:'''<br>
 
Missile Batteries may drop missiles
 
Drone Storage has no loot
 
 
 
'''Asteroids:'''<br>
 
Veldspar - 9 asteroids 839.330 units
 
Scordite - 18 asteroids 906.882 units
 
 
 
===Pocket 2===
 
1x Drone Watcher (cruiser size)<br>
 
1x Drone Watcher Post (turret)<br>
 
both around 20 km
 
 
 
'''Asteroids:'''<br>
 
Veldspar - 36 asteroids
 
 
 
'''Bounty:'''<br>
 
848,254 isk
 
 
 
==Portal to War: Part 2 of 5==
 
 
 
Faction: Caldari & Amarr Empire<br>
 
Mission type: Encounter<br>
 
Space type: Deadspace<br>
 
Damage dealt: Kin, Therm (Caldari) and EM, Therm (Amarr)<br>
 
Recommended damage dealing: Thermal<br>
 
Recommended ships: Vagabond, Drake<br>
 
 
 
==Portal to War: Part 2 of 5==<br>
 
 
 
===Pockets 1 and 2 empty===
 
 
 
===Pocket 3 (Caldari ships)====
 
Four groups. The first group aggros on warp-in
 
If one of the cruisers get too close to another group, that group may aggro when that cruiser is attacked
 
 
 
Group 1:<br>
 
18-30km
 
3x Interceptors (Caldari Navy Delta II Support Frigate) '''(web/scram)'''<br>
 
3x Cruisers (Caldari Navy Blackbird)<br>
 
 
 
Group 2:<br>
 
30-45km
 
6x Frigates (Caldari Navy Soldier/Officer)<br>
 
 
 
Group 3:<br>
 
30-45km
 
6x Frigates (Caldari Navy Soldier/Officer)<br>
 
 
 
Group 4:<br>
 
50km
 
3x Frigates (Caldari Navy Griffin)<br>
 
1x Cruisers (Caldari Navy Moa)<br>
 
 
 
'''Structures:'''<br>
 
No loot
 
 
 
===Pocket 4 (Amarr ships)===
 
 
 
The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in.
 
The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.
 
 
 
Group 1:<br>
 
30-35km
 
1x Imperial Sentry Gun<br>
 
1x Cruiser (Imperial Equalizer)<br>
 
 
 
Group 2:<br>
 
40-45km
 
1x Imperial Sentry Gun<br>
 
2x Cruisers (Imperial Agatho/Avenger/Donus)<br>
 
 
 
Spawn 1:<br>
 
Triggered when you attack the Control Tower
 
6-10km from Control Tower
 
5x Cruisers (Imperial Avenger/Equalizer)<br>
 
 
 
Spawn 2 (will not spawn if Control Tower is destroyed):<br>
 
Triggered when last ship in spawn one is attacked
 
5x Elite Frigates (Divine Imperial Paladin/Napat/Valok) - Note: Regularly drops Aggro and retargets Drones<br><br>
 
 
 
Spawn 3 (will not spawn if Control Tower is destroyed):<br>
 
Triggered when ship is attacked in spawn 2
 
1x Cruisers (Imperial Donus/Equalizer/Maller)<br>
 
3x Battlecruisers (Imperial Templar Seer) (nos)<br>
 
 
 
'''Tips:'''<br><br>
 
- If you destroy the Control Tower, spawn 2 and 3 will not spawn<br>
 
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner<br>
 
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast<br>
 
- Remember to destroy the Control Tower to collect the data chip<br>
 
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments)<br>
 
 
 
'''Structures:'''<br>
 
Sentry guns may drop ammo and/or missiles
 
Other structures have no loot
 
 
 
'''Loot & Salvage:'''<br>
 
23.9 mil
 
 
 
{{image url="http://eve-survival.org/screenshots/portaltowar3-2.jpg" title="Mission 2" alt="Mission 2"}}
 
 
 
 
 
==Portal to War: Part 3 of 5==
 
  
Mission type: Courier<br>
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==Part 3==
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{{:Portal to War (3 of 5)}}
  
  
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& This penalty was incurred for destroying Caldari State's LCS Stargate (Caldari 1)
 
& This penalty was incurred for destroying Caldari State's LCS Stargate (Caldari 1)
  
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{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 14:15, 15 May 2019

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Portal to War is a Level 3 mission consisting of five sub-missions. It involves combat with Rogue Drones, the Caldari State, and the [Amarr Empire]]. Template:Survival copy

Part 1

Level 3
Type Encounter
Objective Clear the entire area of rogue drones
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Ship suggestion HAC, Battlecruiser
Extra Decimator/Sunder Alvi will target drones
Mission briefing
I was assigned a mission from a colleague of mine in <Corporation>, who apparently hasn't been able to solve the investigation of a certain deadspace area in <System>. They found an Amarrian slaver compound inside, as well as a few groups of Caldari State combat ships. Obviously this is a threat that must be dealt with.

There are two questions we must answer, how did our enemies manage to get all their equipment and ships into Servant Sisters of EVE space, completely avoiding our surveillance systems at the stargates. And how big exactly is their complex inside the deadspace area which they've been hiding in.

Our problem right now is that the path into the deadspace complex is blocked off by a large armada of Amarrian ships. I seriously doubt you'd be able to handle them, no offense. So your first task is to discover an alternate route into the complex, to avoid direct confrontation with their fleet.

I've located an old, abandoned acceleration gate leading into the deadspace area, which I'm pretty sure the Amarrians are not aware of. The only problem is that it leads to an area infested with rogue drones, who nearly wiped out a mining colony there many years ago. You will have to deal with them when you warp inside. After you have used two acceleration gates, you will find yourself in a room with the final gate, which leads to the drone hive itself. Do NOT go through it, under any circumstances. Your task is to simply eradicate all of the rogue drones inside the first few rooms and then report back to me.

Video: [Cerberus April 2014]


Warp-in

Drone Transmission
bzzzzzt*010100000101001001000101010100000100000101010010010001010010000001010100010011110010000001000100010010010100010100101100001000000100111000110000001100000100001000101110
  • The Rogue Drone transmission is binary and, when converted to ASCII, says "PREPARE TO DIE, N00B."


WD EWAR L


Cruiser 1 x Cruiser Destructor Alvum

1st Pocket

All groups contain the same ships and missile batteries.


WD EWAR L
1st Group, 10-30km (auto-aggro)
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
2nd Group, 55-60km
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
3rd Group, 60-65km
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
4th Group, 65-70km
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum
Sentry 1 x Sentry Drone Light Missile Battery T1 missiles


2nd Pocket

Initial Group, 20km
WD EWAR L


Battlecruiser 1 x Battlecruiser Drone Watcher Renamed Enforcer Alvatis
Sentry 1 x Sentry Drone Watcher Post Renamed Tower Sentry Drone II


Agent hand-in message
Good work. I've notified our engineers which were on stand-by near the deadspace area to warp inside and start modifying the gate which leads to the Drone Hive. After the modifications it should lead you to the Amarrian complex instead …


Part 2

Level 3
Type Encounter
Objective Infiltrate the Amarr complex and destroy the control tower quickly, before it manages to call in reinforcements. Bring back the contents of the loot-1x Encoded Data Chip (0.1 m3)- from the control tower to your agent. Once you enter the complex and the alarm bells sound, you will only have a certain amount of time before they manage to greatly bolster their defenses.
Factions Caldari StateAmarr Empire
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Caldari Navy Delta II Support Frigate (Web, Warp Disrupt)
EWAR Imperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt)
Ship suggestion HAC, Battlecruiser
Extra Prop mod or Tractor Beam to pull cargo container
Mission briefing
Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that I might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.

Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help.

Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed.

Video: [Cerberus April 2014 - starts at 5:21]


1st Pocket

Structures
WD EWAR L


Acceleration Gate Ancient Acceleration Gate

No enemy ships.


2nd Pocket

Structures
WD EWAR L


Acceleration Gate Old Acceleration Gate

No enemy ships.

When warping to pocket 3

Pop-up - Incoming Transmission:
We’ve reconfigure the acceleration gate I here to send you to the Amarr-Caldari complex. The first room looks like a Caldari outpost, haven’t managed to get into the one beyond.. Good luck in your mission! And remember, you only have a short while before the Amarrian reinforcements arive, so hurry!


3rd Pocket (Caldari ships)

Acceleration Gate is locked until all hostile ships are destroyed. Despite that you fight Caldari Navy ships, standing loss is from Amarr Empire (no way to avoid it).

In local
Hi, this is your agent speaking. Your ship's computer seems to have picked up a distress signal from a nearby Amarrian entity. I have deciphered it and it is a request for more reinforcements. They might arrive at any minute! Hurry up or you'll be overwhelmed!


WD EWAR L
1st Group, 18-30km (auto-aggro)
Frigate 3 x Frigate Caldari Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Caldari Navy Blackbird
2nd Group, 30-45km
Frigate 6 x Frigate Caldari Navy Soldier/Officer
3rd Group, 30-45km
Frigate 6 x Frigate Caldari Navy Soldier/Officer
4th Group, 50km
Frigate 3 x Frigate Caldari Navy Griffin
Cruiser 1-2 x Cruiser Caldari Navy Moa


4th Pocket (Amarr ships)

Structure, 17km
WD EWAR L


Structure Imperial Control Tower Mission object 1st Reinforcement upon shooting 1x Encoded Data Chip (0.1 m3)


Initial
WD EWAR L
Group A, 30-35km
Cruiser 1 x Cruiser Imperial Avenger/Equalizer
Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Group B, 40-45km
Cruiser 2 x Cruiser Imperial Agatho/Avenger/Donus
Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
In local
A few Amarrian cruisers appear from nearby to defend the control tower!! Hurry before it's too late!
1st Reinforcement, 6-10km from Control Tower
WD EWAR L


Cruiser 0-2 x Cruiser Imperial Agatho/Donus Tracking Disruptor
Battlecruiser 0-5 x Battlecruiser Imperial Avenger/Equalizer Last ship down triggers 2nd Reinforcement
Sentry 0-1 x Sentry Imperial Sentry Gun May drop ammo/missiles


2nd Reinforcement
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Paladin/Napat/Valok 3rd Reinforcement upon shooting Tracking Disruptor


3rd Reinforcement
WD EWAR L


Cruiser 1 x Cruiser Imperial Donus/Equalizer/Navy Maller Tracking Disruptor
Battlecruiser 3 x Battlecruiser Imperial Templar Seer Energy Neutralizer Tracking Disruptor
  • Amarr fleet is timed and will take approximately 2 hours to spawn.


Agent hand-in message
So you retrieved a data chip, from one of the control towers. Excellent. I'll have it looked at immediately.

Notes

  • If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
  • Structures do not drop loot.
  • Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
  • As of 09-May-YC124, I destroyed only Control Tower in pocket 4 and got 0.24 standing loss from Amarr Empire (no ships were shot). This was in addition to standing loss in pocket 3 (another 0.24 from Amarr).

After mission was complete and standing from agent was increased, another 0.24 standing loss from Amarr Empire - total for part 2 of 5 is 3x 0.24 loss from Amarr !


Part 3

Level 3
Type Courier
Objective Deliver 1x Encoded Data Chip (0.1 m3)
Ship suggestion Fast frigate or shuttle
Mission briefing
I'm afraid I can't decode the information inside the data chip you recovered from the Amarr complex earlier. You'll have to deliver it to an old friend of mine in <System>, he has the necessary tools to crack the code. Check your journal for further information.



Portal to War: Part 4 of 5

Faction: Caldari Navy
Mission type: Encounter
Space type: Normal (MWD works)
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, Therm
Recommended ships: Vagabond, Drake

Aggro from everything 3 groups

Group 1:
35-50km 1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)

Group 2:
35-50km 1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)

Group 3:
35-50km 1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)

Blitz:
Kill the Caldari Navy Moa

Batteries may drop missiles

Structure:
No loot


Portal to War: Part 5 of 5

Faction: Caldari Navy
Mission type: Encounter
Space type: Unknown
Damage dealt: Kin, Therm + EM missiles
Recommended damage dealing: Kin, Therm
Recommended ships: Vagabond, Drake

Aggro from all 40-50km 5x Frigates (Caldari Navy Officer)

Blitz:
Destroy the stargate to complete the mission

Standing loss is -2.4% & This penalty was incurred for destroying Caldari State's LCS Stargate (Caldari 1)