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Pirate Faction Ship Overview: Difference between revisions

From EVE University Wiki
mNo edit summary
Filled out Guristas and Triglavian ship lists, and Triglavian description. Removed a bad link from Mordu's Legion. Added a detail on SoCT, Blood Raiders, Mordu's, and SoE.
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'''Location:''' Delve (13 stations)
'''Location:''' Delve (13 stations)


Blood Raider ships have bonuses to web range and [[neut]] strength. They can use [[NOS|nos]] modules on enemy ships regardless of their own cap level. The ability of the {{sh|Bhaalgorn}} to completely drain its opponent's capacitor makes it useful against capital ships.
Blood Raider ships have bonuses to web range and [[neut|Energy Neutralizer]] and [[NOS|Nosferatu]] strength. They can use Energy Nosferatu modules to drain power from enemy ships, regardless of their own capacitor level. The ability of the {{sh|Bhaalgorn}} to quickly and completely drain its opponent's capacitor makes it useful against capital ships. Blood Raider ships also have small numbers of turret slots, but large damage bonuses to laser turrets, allowing them to power their guns with Nosferatus and still deal significant damage.


===[[Guristas Pirates|Guristas]]===
===[[Guristas Pirates|Guristas]]===
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'''Battleship:''' {{sh|Rattlesnake}}
'''Battleship:''' {{sh|Rattlesnake}}
'''Dreadnought:''' {{sh|Caiman}}
'''Force Auxiliary:''' {{sh|Loggerhead}}
'''Titan:''' {{sh|Komodo}}
'''Heavy Attack Drone:''' Gecko


'''Location:''' Venal (9 stations)
'''Location:''' Venal (9 stations)


Guristas ships have bonuses to shields and missiles. They have a unique way of using drones: each ship can field only two drones of the appropriate size (light drones on the Worm, medium drones on the Gila, and heavy/sentry drones for the Rattlesnake), but the drones are many times stronger than normal, so that their total strength is at least equal to five drones fielded by an ordinary drone ship.
Guristas ships have bonuses to shields and missiles. They have a unique way of using drones: each ship can field only two drones of the appropriate size (light drones on the Worm, medium drones on the Gila, and heavy/sentry drones for the Rattlesnake), but the drones are many times stronger than normal, so that their total strength is at least equal to five drones fielded by an ordinary drone ship. Guristas ships also feature powerful missile launchers, however their missiles are restricted to Kinetic and Thermal damage.


===[[Mordu's Legion]]===
===[[Mordu's Legion]]===
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'''Location:''' Pure Blind (1 station)
'''Location:''' Pure Blind (1 station)


The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and warp disruption range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50%, while mitigating the [[Missile_Launchers#PvP:_The_Delayed_Damage_Problem|delayed-damage problem]] which normally plagues missile ships in PvP.
The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and warp disruption range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50%, while mitigating the delayed-damage problem which normally plagues missile ships in PvP. Mordu's Legion ships also feature large bonuses to the range of [[Tackling|Warp Disruptors and Warp Scramblers]], allowing them to hold enemies on grid while staying beyond their opponents' tackle range.


===[[Sansha's Nation]]===
===[[Sansha's Nation]]===
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'''Location:''' Fountain (79 stations)
'''Location:''' Fountain (79 stations)


Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% of its normal value (which allows the Serpentis ship to catch up and melt it with blasters).
Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% or less of its normal value (allowing the Serpentis ship to catch up and melt it with blasters).


===[[Sisters of Eve]]===
===[[Sisters of Eve]]===
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'''Location:''' Pure Blind (6 stations) and various locations throughout [[HiSec]] and [[LowSec]] space (42 stations)
'''Location:''' Pure Blind (6 stations) and various locations throughout [[HiSec]] and [[LowSec]] space (42 stations)


Sisters of EVE ships have bonuses to armor and drones, with each ship having one of the largest drone bays in its class. They also have bonuses to relic and data analyzer virus strength. The Astero and the Stratios can fit Covert Ops cloaks, allowing them to warp cloaked. The Nestor has a bonus to remote armor repair and a small ship maintenance bay that allows fleet members to refit their ships.
Sisters of EVE ships have bonuses to armor and drones, with each ship having one of the largest drone bays in its class. They also have bonuses to relic and data analyzer virus strength. The Astero and the Stratios can fit Covert Ops cloaks (the only non-T2 ships able to do this), allowing them to warp cloaked. The Nestor has extremely low mass, a bonus to remote armor repairers, and a small ship maintenance bay that allows fleet members to refit their ships.


===[[Society of Conscious Thought]]===
===[[Society of Conscious Thought]]===
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'''Battleship:''' {{sh|Praxis}}
'''Battleship:''' {{sh|Praxis}}


Ships from Society of Conscious Thought do not get any hull bonuses from [[Skills:Spaceship Command|Spaceship Command skills]]. Instead, they have a role bonus for all weapon systems; completely uniform resist profiles, with equal shield and armor hit points; and an equal number of high, low and mid slots. This allows the Society of Conscious Thought ships to be very flexible, as they can use any weapon system and tank type. The lack of skill-based bonuses also makes them the strongest ships for unskilled players.
Ships from Society of Conscious Thought do not get any hull bonuses from [[Skills:Spaceship Command|Spaceship Command skills]]. Instead, they have a role bonus for all weapon systems; completely uniform resist profiles, with equal shield and armor hit points; and an equal number of high, low and mid slots. This allows the Society of Conscious Thought ships to be very flexible, as they can use any weapon system and tank type. The lack of skill-based bonuses also makes them the strongest ships for unskilled players. Society of Conscious Thought ships also feature bonuses to Scanner Probe Strength, very large cargo bays, and short alignment times, allowing them to also function as exploration ships.


Society of Conscious Thought ships are [[Special Edition Ships]], and cannot be earned in game. They enter the game though one-off events or promotions, such as EVE's 10th anniversary in 2013 (when each player received a single Gnosis) or the release of the Ascension expansion in 2016 (when each player received a single Sunesis).
Society of Conscious Thought ships are [[Special Edition Ships]], and cannot be earned in game. They enter the game though one-off events or promotions, such as EVE's 10th anniversary in 2013 (when each player received a single Gnosis) or the release of the Ascension expansion in 2016 (when each player received a single Sunesis).
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'''Races''' None
'''Races''' None


'''Focus:''' Entropic Disintegrator
'''Focus:''' Entropic Disintegrator and [[Capacitor_Warfare_Guide|capacitor warfare]]


'''Frigate:''' {{sh|Damavik}}
'''Frigate:''' {{sh|Damavik}}, {{sh|Nergal}}


'''Cruiser:''' {{sh|Vedmak}}
'''Destroyers:''' {{sh|Kikimora}}, {{sh|Draugur}}
 
'''Cruisers:''' {{sh|Vedmak}}, {{sh|Ikitursa}}, {{sh|Rodiva}}, {{sh|Zarmazd}}
 
'''Battlecruiser:''' {{sh|Drekavac}}


'''Battleship:''' {{sh|Leshak}}
'''Battleship:''' {{sh|Leshak}}


'''Location:''' Only found in the [[Abyssal Deadspace]].
'''Location:''' [[Abyssal Deadspace]] and systems under Invasion
 
Ships from the Triglavian Collective are called 'precursor' ships. The ships are centered around their single Entropic Disintegrator turret, a weapon dealing Thermal and Explosive damage,  increasing in power the longer it stays active on a single target, but limited by a fixed maximum range and no Falloff. To accompany their single gun, Triglavian ships come with bonuses to Energy Neutralizers, Remote Armor Repairers, and Smartbombs, giving their ships surprising amounts of support and utility potential. Triglavian ships are also unusually low-mass, and have extremely thick armor and thin shields.


Ships from the Triglavian Collective are called 'precurser' ships. They are the only ships able to equip and use the entropic disintegrator weapons.
Unlike other pirate factions, the Triglavian Collective is slated to receive a full set of ships of all classes, including Tech II variants.