Difference between revisions of "Destroy the Ammatar Base"

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m (Reverted edits by Felyza (talk) to last revision by Mal kard)
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name=Destroy the Ammatar Base, Level 5
 
name=Destroy the Ammatar Base, Level 5
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{{Missiondetails
 
|Level=
 
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|Type=Deadspace, no initial gate
 
|Type=Deadspace, no initial gate
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- Pocket 2�s maximum damage dealing of all ships: 1574 hp/s (EM: 53% Therm: 47%)<br><br>
 
- Pocket 2�s maximum damage dealing of all ships: 1574 hp/s (EM: 53% Therm: 47%)<br><br>
  
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[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 07:55, 10 September 2019

name=Destroy the Ammatar Base, Level 5 Template:Survival copy

Type Deadspace, no initial gate
Faction Amarr
Best damage to deal EM/Therm
Damage to resist EM: 53% / Therm: 47%
Warp disruption All Frigates (Divine Imperial Imran/Sixtus) 25-35% chance each
Ship suggestion Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ five Shield Transporters in 3 hours, but recommend more DPS
Extra Energy Neutralizer Sentry IIIs


Direct warp into Deadspace. No initial gate

Warp-In

Initial Group:
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web 3 x Cruisers (Divine Imperial Champion/Justicar) orbits at 32k/14k 5 x Battleships (Imperial Templar Dominator/Ultara/Torah*) *Trigger (can vary) (Imperial Ultara/Martyr*) orbits of 17-49km Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-1.jpg" title="Initial Group at Warp-In" alt="text"
Spawn 1:
3 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web 10 x Cruisers (Divine Imperial Ambrose/Basil/Champion/Justicar) orbits of 7-32km

Pocket 2

Gate restricted to T2 Battleship sized hulls and below Initial Group:
9 x Battleships (Imperial Templar Martyr/Torah)(Imperial Ultara/Martyr) orbits of 17-49km 4 x Amarr Statis Towers 10 x Amarr Cruise Missile Batteries (Trigger) Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-2.jpg" title="Pocket 2 at Warp-In" alt="text"
Spawn 1:
Each of the first two Missile Batteries destroyed spawns 2 Neuts each:
4 x Amarr Energy Neutralizer Sentry III Spawn 2:

    • Triggered** When Raider Outpost **(Objective)** is reduced to 20% Shields

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/DestroyAmmatarBase5-3.jpg" title="Spawn 2 is triggered when shields are shot down to 20%" alt="text"
6 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4k, Scramble/Web 5 x Cruisers (Divine Imperial Avenger/Champion/Justicar) orbits at 32k/14k 10 x Battleships (Imperial Templar Dominator/Ultara/Martyr) orbits of 17-49km 4 x Amarr Energy Neutralizer Sentry IIIs Mission is flagged complete when you finish destroying the Raider Outpost Tips:

- Use a Passive Tank for Pocket 2 or plan a capacitor that receives 320 units/sec
- Pocket 2�s maximum damage dealing of all ships: 1574 hp/s (EM: 53% Therm: 47%)