Difference between revisions of "Hidden Enemy Base (Amarr)"
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− | {{ | + | __NOTOC__{{update|Cruisers and battlecruisers are lumped together}}{{NPCTableCSS}}{{MissionLinks}}{{Missiondetails |
− | + | |Name= | |
− | {{Missiondetails | ||
− | |Name= | ||
|Level= | |Level= | ||
|Type=Encounter | |Type=Encounter | ||
|Objective= | |Objective= | ||
− | + | |Faction1=Amarr Empire | |
− | |Faction1=Amarr | ||
− | |||
− | |||
|WebPoint=All Frigates 25-35% chance each | |WebPoint=All Frigates 25-35% chance each | ||
− | |EWAR= | + | |EWAR= Neuting, tracking disruption and heavy webbing |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion= |
|Rewards= | |Rewards= | ||
− | |Extra= | + | |Extra= |
}} | }} | ||
+ | Deadspace with multiple gated pockets. Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear. | ||
+ | |||
+ | '''Tips:''' | ||
+ | * Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br> | ||
+ | * When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br> | ||
+ | * For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br> | ||
+ | |||
+ | === 1st pocket - Entry Point === | ||
+ | Empty pocket with 3 gates that lead to the pockets. Gate to pocket 4 is hidden until cloaking arrays in pockets 2 and 3 are destroyed. | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 2}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 3}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Gate to Pocket 4}} | ||
+ | |} | ||
+ | |||
+ | |||
+ | === 2nd pocket === | ||
+ | |||
+ | Warp disruption, neuting, tracking disruption and heavy webbing. All ships will orbit at close ~10km orbit. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket. | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Elite Frigate|9|Divine Imperial Napat/Bahir|point=yes|ewar=Web|ewar2=TD}} | ||
+ | {{NPCTableRow|Elite Cruiser|5|Divine Imperial Ambrose/Basil/Wrath|ewar=Neut|ewar2=TD}} | ||
+ | {{NPCTableRow|Sentry|8|Amarr Stasis Tower|ewar=Web}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}} | ||
+ | {{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}} | ||
+ | |} | ||
+ | |||
+ | === 3rd pocket === | ||
+ | |||
+ | Frigates will orbit at ~4 km while battleships stay at ~45 km. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket. | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Elite Frigate|9|Divine Imperial Imran/Felix/Nabih/Sixtus|point=yes|ewar=Web}} | ||
+ | {{NPCTableRow|Battleship|5|Imperial Templar Torah/Ultara}} | ||
+ | {{NPCTableRow|Sentry|4|Amarr Energy Neutralizer Sentry I|ewar=Neut}} | ||
+ | {{NPCTableRow|Sentry|5|Amarr Energy Neutralizer Sentry II|ewar=Neut}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}} | ||
+ | {{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}} | ||
+ | |} | ||
+ | |||
+ | === 4th pocket === | ||
+ | |||
+ | A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in 2nd and 3rd pockets. | ||
+ | |||
+ | Battlecruisers orbits at 10-20 km and battleships at 50 km. | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Battlecruisers |6|Imperial Templar Champion/Justicar}} | ||
+ | {{NPCTableRow|Battleship|6|Imperial Templar Martyr}} | ||
+ | {{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar=Neut}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 5th pocket}} | ||
+ | |} | ||
+ | |||
+ | === 5th pocket === | ||
+ | |||
+ | Timed spawns. It takes 30 seconds for all 10 cruisers to spawn. Cruisers orbit at 10-22 km. | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Cruiser|10|Divine Imperial Champion/Justicar}} | ||
+ | {{NPCTableRow|Battleship|6|Imperial Templar Martyr}} | ||
+ | {{NPCTableRow|Sentry|5|Amarr Heavy Missile Batteries}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 6th pocket}} | ||
+ | |} | ||
+ | |||
+ | === 6th pocket - Enemy Base === | ||
+ | |||
+ | Timed spawns. It takes 60 seconds for all ships to spawn. | ||
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Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed. | Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed. | ||
− | + | ||
− | - | + | Frigates and cruisers orbit at ~10 km, battlecruisers at 10-20 km and battleships 15-50 km. |
− | + | ||
− | + | {{NPCTableHead|}} | |
+ | {{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point = yes|ewar = Web}} | ||
+ | {{NPCTableRow|Cruiser|2|Divine Imperial Tamir/Wrath|ewar = Neut|ewar2 = TD}} | ||
+ | {{NPCTableRow|Battlecruiser|5|Imperial Templar Champion/Justicar}} | ||
+ | {{NPCTableRow|Battleship|10|Imperial Templar Dominator/Martyr}} | ||
+ | {{NPCTableRow|Sentry|4|Amarr Heavy Missile Batteries}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry II|ewar = Neut}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar = Neut}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Replacement frigates}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}} | ||
+ | |} | ||
+ | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 08:36, 24 September 2019
Reason: Cruisers and battlecruisers are lumped together
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Type | Encounter |
Faction | Amarr Empire |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | All Frigates 25-35% chance each |
EWAR | Neuting, tracking disruption and heavy webbing |
Deadspace with multiple gated pockets. Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear.
Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship
1st pocket - Entry Point
Empty pocket with 3 gates that lead to the pockets. Gate to pocket 4 is hidden until cloaking arrays in pockets 2 and 3 are destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Gate to remote cloaking array pocket 2 | ||||
1 x Gate to remote cloaking array pocket 3 | ||||
1 x Gate to Pocket 4 |
2nd pocket
Warp disruption, neuting, tracking disruption and heavy webbing. All ships will orbit at close ~10km orbit. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.
WD | EWAR | L
| ||
---|---|---|---|---|
9 x Elite Frigate Divine Imperial Napat/Bahir | ||||
5 x Elite Cruiser Divine Imperial Ambrose/Basil/Wrath | ||||
8 x Sentry Amarr Stasis Tower |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate to entry point | ||||
1 x Remote Cloaking Array |
3rd pocket
Frigates will orbit at ~4 km while battleships stay at ~45 km. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate to entry point | ||||
1 x Remote Cloaking Array |
4th pocket
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in 2nd and 3rd pockets.
Battlecruisers orbits at 10-20 km and battleships at 50 km.
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battlecruisers Imperial Templar Champion/Justicar | ||||
6 x Battleship Imperial Templar Martyr | ||||
1 x Sentry Amarr Energy Neutralizer Sentry III |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate to 5th pocket |
5th pocket
Timed spawns. It takes 30 seconds for all 10 cruisers to spawn. Cruisers orbit at 10-22 km.
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Cruiser Divine Imperial Champion/Justicar | ||||
6 x Battleship Imperial Templar Martyr | ||||
5 x Sentry Amarr Heavy Missile Batteries |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate to 6th pocket |
6th pocket - Enemy Base
Timed spawns. It takes 60 seconds for all ships to spawn.
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.
Frigates and cruisers orbit at ~10 km, battlecruisers at 10-20 km and battleships 15-50 km.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Napat |
|