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Titus Empire (talk | contribs) m submitted the more accurate game values rather than Pyfa values, removed disclaimer for outdated values |
→Frequency crystals: tip on ammo swapping |
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=== Frequency crystals === | === Frequency crystals === | ||
Although they don't require normal ammunition, lasers must still be loaded with crystals. Standard Tech 1 crystals are never used up and never break down, so lasers never have to be reloaded. Unlike projectile or hybrid ammunition, crystals can be swapped instantaneously while the weapon isn't firing, letting pilots alter their guns' range very quickly. | Although they don't require normal ammunition, lasers must still be loaded with crystals. Standard Tech 1 crystals are never used up and never break down, so lasers never have to be reloaded. Unlike projectile or hybrid ammunition, crystals can be swapped instantaneously while the weapon isn't firing, letting pilots alter their guns' range very quickly. This is an advantage that should be capitalized on, as most beam lasers have very small falloff ranges and are thus ineffective against any targets not within their optimal range. | ||
There are eight kinds of standard Tech 1 crystal. They all do a mixture of electromagnetic and thermal damage (the proportion varies), apart from Radio crystals which only deal electromagnetic damage. | There are eight kinds of standard Tech 1 crystal. They all do a mixture of electromagnetic and thermal damage (the proportion varies), apart from Radio crystals which only deal electromagnetic damage. | ||