More actions
No edit summary |
m typos |
||
| Line 3: | Line 3: | ||
== Cloaking devices == | == Cloaking devices == | ||
[[File:Cloaked ship.jpg|thumb|400px|A cloaked ship as seen by its pilot. Other players can not see the ship at all.]] | [[File:Cloaked ship.jpg|thumb|400px|A cloaked ship as seen by its pilot. Other players can not see the ship at all.]] | ||
Cloaking devices are | Cloaking devices are high slot modules that allow ships to turn invisible. | ||
{|class=wikitable style="width: 900px;background:#111111" | {|class=wikitable style="width: 900px;background:#111111" | ||
| Line 14: | Line 14: | ||
* While the cloak is active the ship suffers massive speed penalty. -90% on prototype cloak and -75% on improved cloak. | * While the cloak is active the ship suffers massive speed penalty. -90% on prototype cloak and -75% on improved cloak. | ||
* While the cloak is active the ship is unable to warp. | * While the cloak is active the ship is unable to warp. | ||
* While the cloak is active the ship | * While the cloak is active the ship cannot target anything. | ||
* After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 27 seconds on most basic cloak). | * After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 27 seconds on most basic cloak). | ||
| Line 25: | Line 25: | ||
* No speed penalty while active. | * No speed penalty while active. | ||
* Ship is able to warp while cloaked. | * Ship is able to warp while cloaked. | ||
* While the cloak is active the ship | * While the cloak is active the ship cannot target anything. | ||
* After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 9 seconds). | * After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 9 seconds). | ||
|} | |} | ||
| Line 35: | Line 35: | ||
Once the cloaking module is activated the ship will turn invisible immediately. You will see the cloaking animation on your own ship but other players will just see your ship disappear. Equally when you uncloak your ship becomes visible instantly when the cloaking module is deactivated. | Once the cloaking module is activated the ship will turn invisible immediately. You will see the cloaking animation on your own ship but other players will just see your ship disappear. Equally when you uncloak your ship becomes visible instantly when the cloaking module is deactivated. | ||
While active the cloak will prevent activation of all modules. | While active the cloak will prevent activation of all modules. However you can activate non-offensive modules during the first 5 seconds of being cloaked. Modules that are active before cloaking will also finish their cycles normally. But some modules, such as MJD, will decloak the ship if they cycle while the ship is cloaked. You are also unable to set modules to overheated state while you are cloaked. | ||
There are multiple factors that prevent ships from cloaking, cause a cloaked ship to decloak or apply to cloaked ships. | There are multiple factors that prevent ships from cloaking, cause a cloaked ship to decloak or apply to cloaked ships. | ||
| Line 41: | Line 41: | ||
** Missiles '''will decloak''' cloaked ships. | ** Missiles '''will decloak''' cloaked ships. | ||
** Exceptions: Cloaked ships and scanner probes do not decloak cloaked ships. | ** Exceptions: Cloaked ships and scanner probes do not decloak cloaked ships. | ||
* Being targeted will prevent ship from cloaking. This includes being targeted by an NPC | * Being targeted will prevent ship from cloaking. This includes being targeted by an NPC or a passive targeting module which does not show as yellow box. | ||
** Someone trying to target you will not prevent cloaking. The targeting attempt will fail. | ** Someone trying to target you will not prevent cloaking. The targeting attempt will fail. | ||
* If you are already cloaked you | * If you are already cloaked you cannot cloak. This may seem like a non problem but this will force you to break the gate cloak before you can activate your cloaking module and in the process reveal yourself. | ||
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked. | * Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked. | ||
* Offensive area of effect modules such as bombs and | * Offensive area of effect modules such as bombs and smartbombs will damage cloaked ships but will not decloak them. | ||
* Command bursts do not apply to cloaked ships. | * Command bursts do not apply to cloaked ships. | ||
| Line 86: | Line 86: | ||
The jump cloak beahavior is different from cloaking modules. The jump cloak, unlike cloak from modules, is completely immune to everything and can not be broken by outside effects. While under the effects of jump cloak your ship is completely immune to every single possible offensive effect including area of effect. You can not be uncloaked, hit by area of effect weapons such as smarbombs or be bumped by ships. Effectively your ship does not exist while under effects of jump cloak. | The jump cloak beahavior is different from cloaking modules. The jump cloak, unlike cloak from modules, is completely immune to everything and can not be broken by outside effects. While under the effects of jump cloak your ship is completely immune to every single possible offensive effect including area of effect. You can not be uncloaked, hit by area of effect weapons such as smarbombs or be bumped by ships. Effectively your ship does not exist while under effects of jump cloak. | ||
The jump cloak will last for 60 seconds or until you move (including warping and fleet warping) with | The jump cloak will last for 60 seconds or until you move (including warping and fleet warping) with your ship. As soon as the jump cloak is broken by the timer running out or by ship actions the ship will immediately become visible. The 60 second jump cloak timer is visible on the upper left corner. | ||
It is often best to take full advantage of the 60 second jump cloak and assess the situation you jumped in very carefully. Look at the ships on grid, player names in local, objects in directional scan and decide what actions you will take before you break the jump cloak. | It is often best to take full advantage of the 60 second jump cloak and assess the situation you jumped in very carefully. Look at the ships on grid, player names in local, objects in directional scan and decide what actions you will take before you break the jump cloak. | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||