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Fitting ships: Difference between revisions

From EVE University Wiki
Haeric (talk | contribs)
m Migrating to the less ambiguous "Ship Fitting" category.
Uryence (talk | contribs)
Line 93: Line 93:
Fitting skills reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful, and having very good fitting skills really helps to fit T2 modules and weapons, which demand more CPU and powergrid than their T1 equivalents. Levels in these skills are often required to fit useful modules, too. The fitting skills are:
Fitting skills reduce the CPU or powergrid requirements of modules, or just give you more raw CPU or powergrid to play with. Having decent fitting skills is very useful, and having very good fitting skills really helps to fit T2 modules and weapons, which demand more CPU and powergrid than their T1 equivalents. Levels in these skills are often required to fit useful modules, too. The fitting skills are:


* [http://wiki.eveonline.com/wiki/Electronics Electronics]: 5% more CPU per level
* [[Skills:Electronics#Electronics|Electronics]]: 5% more CPU per level
* [http://wiki.eveonline.com/wiki/Engineering Engineering]: 5% more powergrid per level
* [[Skills:Engineering#Engineering|Engineering]]: 5% more powergrid per level
* [http://wiki.eveonline.com/wiki/Weapon_Upgrades Weapon Upgrades]: 5% less CPU need for weapons per level
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]: 5% less CPU need for weapons per level
* [http://wiki.eveonline.com/wiki/Electronics_Upgrades Electronics Upgrades]: 5% less CPU need for signal amplifiers, co-processors &c
* [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]]: 5% less CPU need for signal amplifiers, co-processors &c
* [http://wiki.eveonline.com/wiki/Energy_Grid_Upgrades Energy Grid Upgrades]: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]: 5% less CPU need for most of the modules listed under "Engineering Equipment"
* [http://wiki.eveonline.com/wiki/Shield_Upgrades Shield Upgrades]: 5% less powergrid need for shield extenders, shield rechargers &c
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]: 5% less powergrid need for shield extenders, shield rechargers &c
* [http://wiki.eveonline.com/wiki/Advanced_Weapon_Upgrades Advanced Weapon Upgrades] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
* [http://wiki.eveonline.com/en/wiki/Mining_Upgrades Mining Upgrades] 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners)
* [[Skills:Industry#Mining_Upgrades|Mining Upgrades]] 5% less CPU need for mining upgrade modules (useful for miners but, of course, ''only'' for miners)
 


(Note that [http://wiki.eveonline.com/wiki/Hull_Upgrades Hull Upgrades] doesn't make fitting easier, even though it has 'Upgrades' in its name. It gives you 5% more armor per level -- still great, but not fitting-related.)
(Note that [http://wiki.eveonline.com/wiki/Hull_Upgrades Hull Upgrades] doesn't make fitting easier, even though it has 'Upgrades' in its name. It gives you 5% more armor per level -- still great, but not fitting-related.)