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Overheating: Difference between revisions

From EVE University Wiki
Overheating Effects: changed to list, clarified shot-ranged turrets
Skills: added T3 skills to Support Skills
Line 15: Line 15:
* {{sk|Nanite Operation|mult=yes|price=yes}} - Requires {{sk|Mechanics|IV}} and provides a 5% reduction in Nanite Repair Paste consumption per level.
* {{sk|Nanite Operation|mult=yes|price=yes}} - Requires {{sk|Mechanics|IV}} and provides a 5% reduction in Nanite Repair Paste consumption per level.
* {{sk|Nanite Interfacing|mult=yes|price=yes}} - Requires {{sk|Mechanics|IV}}, {{sk|Nanite Operation|III}} and provides a 20% increase in damaged module repair amount per second.
* {{sk|Nanite Interfacing|mult=yes|price=yes}} - Requires {{sk|Mechanics|IV}}, {{sk|Nanite Operation|III}} and provides a 20% increase in damaged module repair amount per second.
Additionally, [[Tactical Destroyers]] and [[Strategic Cruisers]] have skills which improve their ability to overheat modules.
* (Racial) Tactical Destroyer - Provides 5% reduction to heat damage from overheating per level.
* (Racial) Strategic Cruiser - Provides 5% reduction to heat damage from overheating, and 10% increase in damaged module repair amount per second, per level.
* (Racial) Core Systems - Provides 5% reduction to heat damage from overheating per level, when the associated electronic warfare Subsystem is fitted.


== Controlling Overheating ==
== Controlling Overheating ==