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Every module has a certain amount of health (visible in the repair shop or when you compare multiple mods from the variants tab on the info screen), found in the attributes tab of the info window for the module. When the amount of heat damage sustained is greater than the module health, the module will 'burn out' and be forced Offline until it is repaired in a station's repair shop. Heat damage and module health are non-integer numbers, and so even if a module has sustained 39.99/40HP in heat damage, it will still operate. Burned out modules cannot be repaired and reactivated in space, and must be taken to a starbase or citadel to be repaired. Module heat damage can be repaired either in a starbase Repair Shop, or by being Tethered to an Upwell Structure. | Every module has a certain amount of health (visible in the repair shop or when you compare multiple mods from the variants tab on the info screen), found in the attributes tab of the info window for the module. When the amount of heat damage sustained is greater than the module health, the module will 'burn out' and be forced Offline until it is repaired in a station's repair shop. Heat damage and module health are non-integer numbers, and so even if a module has sustained 39.99/40HP in heat damage, it will still operate. Burned out modules cannot be repaired and reactivated in space, and must be taken to a starbase or citadel to be repaired. Module heat damage can be repaired either in a starbase Repair Shop, or by being Tethered to an Upwell Structure. | ||
As an overheated module cycles, it causes heat to build up in its rack (high/mid/low). Every time an overheated module's cycle ends, it has a chance to deal heat damage to one or more modules in the rack (including itself more than not). Every module has a fixed amount of heat damage it can deal on a cycle, which can be found in the attributes tab of the module's info window. The tachyometer-looking heat displays around the capacitor in the central HUD display both the heat built up in the rack (from 0-100%), and a kind of damage multiplier, from 1-4, that increases the number of different modules in that rack which can sustain heat damage from a single cycle. Heat buildup in racks is linear, and is based on the number of modules overheated at one time, | As an overheated module cycles, it causes heat to build up in its rack (high/mid/low). Every time an overheated module's cycle ends, it has a chance to deal heat damage to one or more modules in the rack (including itself more than not). Every module has a fixed amount of heat damage it can deal on a cycle, which can be found in the attributes tab of the module's info window. The tachyometer-looking heat displays around the capacitor in the central HUD display both the heat built up in the rack (from 0-100%), and a kind of damage multiplier, from 1-4, that increases the number of different modules in that rack which can sustain heat damage from a single cycle. Heat buildup in racks is linear, and is based on the number of modules overheated at one time, the type of the modules (in particular, propulsion modules build heat exceptionally quickly), and the size of the ship (larger hulls build up heat slower). However, heat dissipation is not linear, it's based on how hot the rack currently is. This means that it is most dangerous to leave large numbers of modules overheated continuously, and safer to use overheating on individual modules in short bursts of a few cycles at a time, waiting for the rack heat to dissipate in between. | ||
Two modules overheated, and next to each other in the same rack will damage each other as well as themselves, causing them to burn out that much faster. Care has to be taken whilst fitting a ship to try and fit modules that are likely to be overheated away from each other. Note that whether or not modules are 'next to each other' is determined on the fitting screen, and not the location of the buttons on your screen in space. Moving the buttons around has no effect on heat transfer. Minchurra has shown the effects of spacing modules with experimental science: [https://www.youtube.com/watch?v=nvpi95zHl90&feature=youtu.be How does module spacing affect heat damage?]. | Two modules overheated, and next to each other in the same rack will damage each other as well as themselves, causing them to burn out that much faster. Care has to be taken whilst fitting a ship to try and fit modules that are likely to be overheated away from each other. Note that whether or not modules are 'next to each other' is determined on the fitting screen, and not the location of the buttons on your screen in space. Moving the buttons around has no effect on heat transfer. Minchurra has shown the effects of spacing modules with experimental science: [https://www.youtube.com/watch?v=nvpi95zHl90&feature=youtu.be How does module spacing affect heat damage?]. | ||