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===Offensive Subsystem=== | ===Offensive Subsystem=== | ||
The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give high slots | The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give 7 high slots. The bonuses provided by these modules include weapon rate of fire, weapon optimal and falloff ranges, drone control, and drone bays. All Strategic Cruisers have one subsystem which provides bonuses to either Remote Armor or Shield repair systems and allows fitting [[Command Bursts]]. | ||
===Defensive Subsystem=== | ===Defensive Subsystem=== | ||