More actions
→Subsystems: 'option' on everything |
→Offensive Subsystem: also these give fitting |
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===Offensive Subsystem=== | ===Offensive Subsystem=== | ||
The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give 7 high slots. The bonuses provided by these modules include weapon rate of fire, | The offensive subsystems give your ship its primary weapon slots, whether launcher or turret hardpoints. They always give 7 high slots. The bonuses provided by these modules include CPU and Powergrid capacity, weapon rate of fire, damage, tracking, and range, drone control capacity, and drone bay size. All Strategic Cruisers have one Offensive Subsystem option which provides bonuses to either Remote Armor or Shield repair systems and allows fitting [[Command Bursts]]. | ||
===Defensive Subsystem=== | ===Defensive Subsystem=== | ||