More actions
→Long range or short range weapons?: Or even fit weapons at all? |
→Tech 1 or Tech 2 modules?: there's only one meta DC now |
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Keep in mind that there are so called named versions of all modules as well (meta 1 to meta 4) which offer more performance than vanilla Tech 1 and are easier to fit as well. The higher meta versions can be very expensive (sometimes even more than the Tech 2 versions), but meta 1 and meta 2 modules are usually very cheap. | Keep in mind that there are so called named versions of all modules as well (meta 1 to meta 4) which offer more performance than vanilla Tech 1 and are easier to fit as well. The higher meta versions can be very expensive (sometimes even more than the Tech 2 versions), but meta 1 and meta 2 modules are usually very cheap. | ||
A Tech 2 warp disruptor offers 4 km more range than any Tech 1 version and requires only one additional level of propulsion jamming, so it's very useful and in fact recommended for long range tacklers if they can afford it. Tech 2 damage controls are also significantly better than their Tech 1 counterparts, | A Tech 2 warp disruptor offers 4 km more range than any Tech 1 version and requires only one additional level of propulsion jamming, so it's very useful and in fact recommended for long range tacklers if they can afford it. Tech 2 damage controls are also significantly better than their Tech 1 counterparts, and Meta damage controls tend to be very expensive (and should thus only be used when the fitting space cannot be found anywhere else). | ||
==To fit electronic warfare modules or not?== | ==To fit electronic warfare modules or not?== | ||