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Propulsion equipment: Difference between revisions

From EVE University Wiki
Afterburners and microwarpdrives: paragraph on the uses of both modules. This really should be here and not on Tackling where it is
Afterburners and microwarpdrives: but a few ships can still dodge
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The 500% signature radius penalty of a microwarpdrive means that a ship using one will need to fly 500% faster than normal in order to consider dodging enemy weapons fire. While the microwarpdrive's 500% speed increase may look like it cancels this out, this is deceptive. As a result of acceleration, turning, and orbiting, a ship with a microwarpdrive will very rarely be flying at speeds approaching the 500% bonus the drive gives, while they will be suffering the 500% signature penalty regardless of their speed. Consequently, while microwarpdrives are very good at allowing ships to control their engagement range (and either increase or decrease the distance between themselves and their enemies), they are not very effective at helping evade enemy weapons damage. Meanwhile, while afterburners are less effective at range control, their straight speed increase makes them very effective at helping evade damage.
The 500% signature radius penalty of a microwarpdrive means that a ship using one will need to fly 500% faster than normal in order to consider dodging enemy weapons fire. While the microwarpdrive's 500% speed increase may look like it cancels this out, this is deceptive. As a result of acceleration, turning, and orbiting, a ship with a microwarpdrive will very rarely be flying at speeds approaching the 500% bonus the drive gives, while they will be suffering the 500% signature penalty regardless of their speed. Consequently, while microwarpdrives are very good at allowing ships to control their engagement range (and either increase or decrease the distance between themselves and their enemies), they are not very effective at helping evade enemy weapons damage. Meanwhile, while afterburners are less effective at range control, their straight speed increase makes them very effective at helping evade damage.
There are certain Tech 2 ships ([[Interceptors]], [[Interdictors]], [[Assault Frigates]], and [[Heavy Assault Cruisers]]) which suffer less from microwarpdrive signature penalties. These ships are able to take advantage of microwarpdrive speeds, while still having some ability to evade enemy fire.


There are different sizes of propulsion modules based on basic ship hull size. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.  
There are different sizes of propulsion modules based on basic ship hull size. Using an undersized afterburner on a larger ship will cause the speed boost to become much smaller.