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Command Bursts: Difference between revisions

From EVE University Wiki
Command Bursts: also they cycle in 60s
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The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the {{co|coral|Command Burst I}} and {{co|coral|Command Burst II}} module is that the tech two module is '''+25% stronger''' and the tech two variant requiring the specialization skill.
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. The only notable difference between the {{co|coral|Command Burst I}} and {{co|coral|Command Burst II}} module is that the tech two module is '''+25% stronger''' and the tech two variant requiring the specialization skill.


Upon activation of a {{co|coral|Command Burst}} module you will get a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]] for 60 seconds and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range is highly influenced by your skills and if you're using any of the special [[#Command Mindlink implants|command mindlink implants]] or [[#Industrial core|industrial cores]].
Upon activation of a {{co|coral|Command Burst}} module you will get a {{icon|timer weapons|16}} [[Timers#Weapon Timer|weapon timer]] for 60 seconds (equal to the module's 60 second cycle time) and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range is highly influenced by your skills and if you're using any of the special [[#Command Mindlink implants|command mindlink implants]] or [[#Industrial core|industrial cores]].


Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote_assistance#Command_Bursts|remote assistance]] for more details.
Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote_assistance#Command_Bursts|remote assistance]] for more details.