Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tech and meta levels: Difference between revisions

From EVE University Wiki
24px Storyline (Meta 6-7): Storyline modules are often "T2 Compact" in stats
24px Faction (Meta 6-12): Bit more of a mixed bag in stats; also they come from faction rats
Line 57: Line 57:
{{anchor|Faction}}
{{anchor|Faction}}
{{main|Faction modules#Faction}}
{{main|Faction modules#Faction}}
Faction modules are equal or superior to Tech 2 modules and are purchased from [[Loyalty Points|Loyalty Point stores]] either as items or blueprint copies. These items will have a meta level of 6-12 (although most have a meta level of 6-9). They have names based on their faction such as "Caldari Navy Ballistic Control System". They tend to require the same skills to use as Tech 1 items.
Faction modules are a mixed bag of stats. They usually are equal or superior to Tech 2 modules, but with reduced fitting costs; however they may also be superior in certain ways and inferior in others. Faction modules are either purchased from [[Loyalty Points|Loyalty Point stores]] either as items or blueprint copies, or looted from specific rare NPCs (usually with an obvious faction prefix on their name). These items will have a meta level of 6-12 (although most have a meta level of 6-9). They have names based on their faction such as "Caldari Navy Ballistic Control System". They tend to require the same skills to use as Tech 1 items.


You can identify a module's origin (i.e. which loyalty point store(s) you can buy it from) by its name:  
You can identify a module's origin (i.e. which loyalty point store(s) you can buy it from, or what pirate faction to hunt) by its name:  
* '''Ammatar Navy''': Ammatar Mandate
* '''Ammatar Navy''': Ammatar Mandate
* '''Caldari Navy''': Caldari State   
* '''Caldari Navy''': Caldari State