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→Afterburners and microwarpdrives: new section: Dualprops |
→Micro Jump Drives: Wording clarifications. Linked to articles on the ship sizes that can use them. |
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==Micro Jump Drives== | ==Micro Jump Drives== | ||
The '''Micro Jump Drive''' (MJD) is a propulsion module | The '''Micro Jump Drive''' (MJD) is a propulsion module which, rather than making the ship move faster, teleports the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt this module. | ||
Micro jump drives can be used only on T1 and T2 | Micro jump drives can be used only on T1 and T2 [[Battleships]], [[Battlecruisers#Combat Battlecruisers|Combat Battlecruisers]], [[Battlecruisers#Command Ships|Command Ships]], and [[DST|Deep space transports]]. [[Marauders]] gain specific bonus encouraging use of this module. | ||
Micro jump drives can be used offensively to close on a target or defensively to jump out. | Micro jump drives can be used offensively to close on a target or defensively to jump out. | ||
Micro jump drives are often used in combination with an afterburner or microwarpdrive, offering a secondary engagement or disengagement tool. (Their long cooldown precludes their use as a primary mobility module, except when used by Marauders.) | |||
=== Micro Jump Drive operation === | === Micro Jump Drive operation === | ||
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When the module is activated the module spools up for 12 seconds (reduced to a minimum of 9 seconds by {{sk|Micro Jump Drive Operation}}). During this time the ship can not change its direction. The signature radius of the ship is also increased by 150% during the spool up time. A ship attempting to activate an MJD gains a visible orange-white rippling cone in front of it. | When the module is activated the module spools up for 12 seconds (reduced to a minimum of 9 seconds by {{sk|Micro Jump Drive Operation}}). During this time the ship can not change its direction. The signature radius of the ship is also increased by 150% during the spool up time. A ship attempting to activate an MJD gains a visible orange-white rippling cone in front of it. | ||
The jump is interrupted if the jumping ship is warp scrambled when spool up time ends. | The jump is interrupted if the jumping ship is warp scrambled, [[Cloaking|cloaked]], or has an active Bastion Module, at the moment when spool up time ends. Warp Core Stabilizers will not prevent the jump from being interrupted. Interdiction bubbles and warp ''disruptors'' have no effect on micro jump drives. Like other prop modules, the MJD cannot be deactivated before its cycle ends. | ||
After spool up period the ship jumps 100 km to the direction it is facing. The ship retains its velocity and locked targets through the jump. Other ships will also retain locks on the ship that jumped. | After spool up period the ship jumps 100 km to the direction it is facing. The ship retains its velocity and locked targets through the jump. Other ships will also retain locks on the ship that jumped. | ||