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→Superweapons: Reworded part of intro |
→Superweapons: Reworded intro again. Rewrote Phenomena Generators. Added firing delays to all weapons. |
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[[File:Icon_doomsday.png|link=]] | [[File:Icon_doomsday.png|link=]] | ||
Titans have a | Titans have access to a set of extremely large special weapons, known as '''superweapons'''. A titan can only fit one superweapon at any given time. Superweapons have firing delays, during which time their target(s) are given very clear warning of their impending doom. Firing a superweapon will immobilize the titan for 30 seconds, and disable its ability to dock, tether, cloak, or use its jump drive for 5 minutes. Using a superweapon either costs racial isotopes for racial-specific superweapons, or Strontium Clathrates for non-racial superweapons. | ||
Area-of-Effect Damage-over-Time superweapons (Lances, Reapers, and the Bosonic Field Generator) all have a Signature Radius attribute, | Area-of-Effect Damage-over-Time superweapons (Lances, Reapers, and the Bosonic Field Generator) all target a line or area of space rather than a single ship, and all have a Signature Radius attribute. Ships hit by these weapons' fire, whose signature radii are smaller than said attribute, will take reduced damage, corresponding to the ratio of the two. Furthermore, all Area-of-Effect superweapons also release a 10km radius, 35,000GJ energy neutralizing pulse when they begin charging to fire. (This neutralization pulse has a 20km signature radius, and thus only applies its full effect to other titans.) Area-of-Effect superweapons cannot be activated in [[Lowsec]]. | ||
Doomsday weapons all have 5 minute cycle times, however the skill {{sk|Doomsday Rapid Firing|icon=yes}} reduces this by 12 seconds per level down to at minimum 4 minutes. Furthermore, the damage of doomsday weapons can be increased by the {{sk|Doomsday Operation|icon=yes}} skill by 10% per level. | Doomsday weapons all have 5 minute cycle times, however the skill {{sk|Doomsday Rapid Firing|icon=yes}} reduces this by 12 seconds per level down to at minimum 4 minutes. Furthermore, the damage of doomsday weapons can be increased by the {{sk|Doomsday Operation|icon=yes}} skill by 10% per level. | ||
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==== Doomsdays ==== | ==== Doomsdays ==== | ||
'''Doomsdays''' (DD) are single-target, high damage weapons. Each empire has its own damage variant that can only be fitted to that faction (or an associated pirate faction)'s titan, which can only target capital ships and deals 1,000,000 damage in its one shot. | '''Doomsdays''' (DD) are single-target, high damage weapons. Each empire has its own damage variant that can only be fitted to that faction (or an associated pirate faction)'s titan, which can only target capital ships and, after a 9-second delay, deals 1,000,000 damage in its one shot. | ||
==== Lances ==== | ==== Lances ==== | ||
'''Lances''' target a 2.5km-radius, 200km long line, and deal up to 50,000 damage per second for 15 seconds to all ships within the beam. Lances have a damage signature radius of 5km. Similar to Doomsdays, each empire has a variant of the lance with a different damage type, and restricted to their own faction or pirate faction's titan. | '''Lances''' target a 2.5km-radius, 200km long line, and, after a 15-second delay, deal up to 50,000 damage per second for 15 seconds to all ships within the beam. Lances have a damage signature radius of 5km. Similar to Doomsdays, each empire has a variant of the lance with a different damage type, and restricted to their own faction or pirate faction's titan. | ||
==== Reapers ==== | ==== Reapers ==== | ||
Similar to Lances, '''Reapers''' deal up to 100,000 damage per second, with a signature radius of 3500m, to ships within a 5 km radius lance over a 10 second period. | Similar to Lances, '''Reapers''' deal up to 100,000 damage per second, with a signature radius of 3500m, to ships within a 5 km radius lance over a 10 second period, after a 10-second firing delay. However, the beam fired is not stationary, and will sweep between two targeted points in space. The Reaper has a range of 150 km, and each empire has a variant of the reaper for their respective titans. | ||
==== Bosonic Field Generator ==== | ==== Bosonic Field Generator ==== | ||
The '''Bosonic Field Generator''' (Boson) is a non-racial superweapon that deals up to 40,000 Omni damage per second, with a signature radius of 10km, in a large cone over 20 seconds. The exact angle of this cone is not specified in-game. The Boson can be used by any titan. | The '''Bosonic Field Generator''' (or '''Boson''') is a non-racial superweapon that, after a 10 second delay, deals up to 40,000 Omni damage per second, with a signature radius of 10km, in a large cone over 20 seconds. The exact angle of this cone is not specified in-game. The Boson can be used by any titan. | ||
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==== Gravitational Transportation Field Oscillator ==== | ==== Gravitational Transportation Field Oscillator ==== | ||
Unlike the other superweapons above, the '''Gravitational Transportation Field Oscillator''' (GTFO) does no damage. Instead, it teleports all subcapital ships in a 10km radius sphere to a random location somewhere else in the system. Those ships will then be unable to warp for 60 seconds. | Unlike the other superweapons above, the '''Gravitational Transportation Field Oscillator''' (GTFO) does no damage. Instead, after a 15-second delay, it teleports all subcapital ships in a 10km radius sphere to a random location somewhere else in the system. Those ships will then be unable to warp for 60 seconds. | ||
==== Phenomena | ==== Phenomena Generators ==== | ||
[[File:Icon_gallente_phenomena_generator.png|link=]] | [[File:Icon_gallente_phenomena_generator.png|link=]] | ||
'''Phenomena Generators''' are battlefield-wide aura generators, providing significant changes to multiple attributes of all ships (friendly or hostile) within 20,000km of the titan using one. Unlike other superweapons, Phenomena Generators do not immobilize the titan using them (although they do disallow Docking and Tethering). Each empire has their own Phenomena Generator, with its own list of special effects. | |||
{| class="wikitable" | {| class="wikitable" | ||