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m →Missile damage formula: WIP going through improving/adding TeX as I can |
m →Missile range: replaced missing reference with a demonstration of the integer second range effect |
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There are two special cases to missile flight time. | There are two special cases to missile flight time. | ||
Eve uses 1 second ticks. If the missile flight time is not an integer then the missile will fly for integer number of seconds and has a chance to fly one more second. For example missile with flight time of | Eve uses 1 second ticks. If the missile flight time is not an integer then the missile will fly for the integer number of seconds shown and has a chance to fly one more second. For example a missile with a flight time of 7.5 seconds has a 50% probability to fly for 7 seconds and a 50% probability to fly for 8 seconds.<ref>If the flight time is a fraction EVE rounds it up or down. At times this produces considerable departures from the computed range. See [https://youtu.be/fyKTHfDYeqU Missile flight time demonstration]</ref> | ||
The second exception is a result of the fact that missile ranges are calculated from center of the ship while ranges on overview are calculated from "edge" of the ship. To counter this large ships get small bonus to missile flight time.<ref>https://forums.eveonline.com/default.aspx?g=posts&m=6523910#post6523910</ref> | The second exception is a result of the fact that missile ranges are calculated from center of the ship while ranges on overview are calculated from "edge" of the ship. To counter this large ships get small bonus to missile flight time.<ref>https://forums.eveonline.com/default.aspx?g=posts&m=6523910#post6523910</ref> | ||