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Cloaking: Difference between revisions

From EVE University Wiki
Jump cloak: rewrote section
m s/non problem/non-problem/
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* Being targeted will prevent a ship from cloaking. This includes being targeted by an NPC or a passive targeting module which does not show as yellow box.
* Being targeted will prevent a ship from cloaking. This includes being targeted by an NPC or a passive targeting module which does not show as yellow box.
** However, only completed target locks will prevent cloaking. If the cloaking device activates before a target lock is established, the targeting attempt will fail.
** However, only completed target locks will prevent cloaking. If the cloaking device activates before a target lock is established, the targeting attempt will fail.
* If you are already cloaked you cannot cloak. This may seem like a non problem but this will force you to break the gate cloak (see below) before you can activate your cloaking module, and in the process briefly reveal yourself.
* If you are already cloaked you cannot cloak. This may seem like a non-problem but this will force you to break the gate cloak (see below) before you can activate your cloaking module, and in the process briefly reveal yourself.
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked.
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked.
* Offensive area of effect modules such as [[Bombs]] and [[Smartbombs]] will damage cloaked ships but will ''not'' decloak them.
* Offensive area of effect modules such as [[Bombs]] and [[Smartbombs]] will damage cloaked ships but will ''not'' decloak them.