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→Tactical Roles: Described the four ships |
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Tactical Destroyers are able to utilize [[Overheating]] to much greater effect than other Destroyers, for two reasons. First, every tactical destroyer Skill provides a reduction to the heat damage inflicted by modules. Second, tactical destroyers have fewer weapon hardpoints than other destroyers (4-5, rather than 7-8), meaning they also generate heat more slowly. | Tactical Destroyers are able to utilize [[Overheating]] to much greater effect than other Destroyers, for two reasons. First, every tactical destroyer Skill provides a reduction to the heat damage inflicted by modules. Second, tactical destroyers have fewer weapon hardpoints than other destroyers (4-5, rather than 7-8), meaning they also generate heat more slowly. | ||
* {{sh|Confessor}} | * {{sh|Confessor}} - A jack of all trades, and master of most of them. The most durable of the T3Ds, and with the greatest range flexibility. However, locked to EM/Thermal damage, and its three Tactical Modes have the smallest bonuses. | ||
* {{sh|Svipul}} | * {{sh|Svipul}} - Able to mount either shields or armor, but left in an uncertain place after its past dominance was toned down. | ||
* {{sh|Jackdaw}} | * {{sh|Jackdaw}} - The slowest of the T3Ds, and the only one to use Missiles, but able to achieve ridiculously long range and perfect damage type choice and application. However, its damage output at that range is limited. | ||
* {{sh|Hecate}} | * {{sh|Hecate}} - The fastest in Propulsion, and the highest-damage in Sharpshooter, but also inescapably fragile. Very much an 'all or nothing' ship, but able to punch up or punch down with fearful effectiveness. | ||
==Production== | ==Production== | ||