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Recategorized to "Expeditons". |
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'''Save the Slaves''' is an [[expedition]] found by completing [[Blood Raider Outpost]] combat sites. It may contain up to four parts, each of which will be about 4 jumps from the previous system. The first three will be in low-sec space, while the fourth will be in null-sec. | {{CMBSite|Save The Slaves}} | ||
{{NPCTableCSS}}'''Save the Slaves''' is an [[expedition]] found by completing [[Blood Raider Outpost]] combat sites. It may contain up to four parts, each of which will be about 4 jumps from the previous system. The first three will be in low-sec space, while the fourth will usually be in null-sec. | |||
==First Escalation== | ==First Escalation== | ||
You land at an acceleration gate. | |||
{{NPCTableHead}} | |||
{{NPCTableRow|Elite Cruiser|3-4|Elder Corpum Dark Priest/Shadow Sage}} | |||
{{NPCTableRow|Commander Cruiser|0-1|Dark Blood Arch Priest/Arch Sage|cargo=may contain Dark Blood faction modules or an implant|trigger=Escalation trigger}} | |||
The | {{NPCTableRow|Battlecruiser|3-4|Corpatis Fanatic/Seer/Shade}} | ||
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===First Pocket=== | |||
The first pocket is optional. Killing the Faction Cruiser has the possibility of triggering the next mission on the escalation. | |||
==Second Escalation== | ==Second Escalation== | ||