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→Maximizing invention success: Writing skill effect in absolute % terms. May be simpler to rewrite the formula as multiplication in general. |
→Maximizing invention success: clearer form for invention chance equation |
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The chance for a successful invention is calculated by this formula: | The chance for a successful invention is calculated by this formula: | ||
:<math> \displaystyle \text{Success chance} = \text{Base} | :<math> \displaystyle \text{Success chance} = \text{Base} + \frac{10}{3}\% \times ( \text{Science skill 1} + \text{Science skill 2} ) + 2.5\% \times \text{Racial encryption method}</math> | ||
Base Chance: | Base Chance: | ||
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As a summary of base chance, it's not difficult to get a good chance of success for modules with their base chance of 34%, but progressively more difficult for ships as their size increases. This is why investing in some decryptors is a good idea for Tech II ship invention jobs. | As a summary of base chance, it's not difficult to get a good chance of success for modules with their base chance of 34%, but progressively more difficult for ships as their size increases. This is why investing in some decryptors is a good idea for Tech II ship invention jobs. | ||
The effect of skills is equivalent to 3. | The effect of skills is equivalent to 3.333% per science skill level and 2.5% per encryption skill level. | ||
Here's a very basic invention chance calculator created in Google Sheets - [http://www.eveuni.org/invention http://www.eveuni.org/invention]. | Here's a very basic invention chance calculator created in Google Sheets - [http://www.eveuni.org/invention http://www.eveuni.org/invention]. | ||