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Invention: Difference between revisions

From EVE University Wiki
Telinchei (talk | contribs)
Maximizing invention success: Writing skill effect in absolute % terms. May be simpler to rewrite the formula as multiplication in general.
Hirmuolio Pine (talk | contribs)
Maximizing invention success: clearer form for invention chance equation
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The chance for a successful invention is calculated by this formula:  
The chance for a successful invention is calculated by this formula:  


:<math> \displaystyle \text{Success chance} = \text{Base} \left( 1 + \frac{ \text{Science skill 1} + \text{Science skill 2} }{30} + \frac{ \text{Racial encryption method} }{40} \right)</math>
:<math> \displaystyle \text{Success chance} = \text{Base} + \frac{10}{3}\% \times ( \text{Science skill 1} + \text{Science skill 2} ) + 2.5\% \times \text{Racial encryption method}</math>


Base Chance:
Base Chance:
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As a summary of base chance, it's not difficult to get a good chance of success for modules with their base chance of 34%, but progressively more difficult for ships as their size increases.  This is why investing in some decryptors is a good idea for Tech II ship invention jobs.
As a summary of base chance, it's not difficult to get a good chance of success for modules with their base chance of 34%, but progressively more difficult for ships as their size increases.  This is why investing in some decryptors is a good idea for Tech II ship invention jobs.


The effect of skills is equivalent to 3.3% per science skill level and 2.5% per encryption skill level.
The effect of skills is equivalent to 3.333% per science skill level and 2.5% per encryption skill level.


Here's a very basic invention chance calculator created in Google Sheets - [http://www.eveuni.org/invention http://www.eveuni.org/invention].  
Here's a very basic invention chance calculator created in Google Sheets - [http://www.eveuni.org/invention http://www.eveuni.org/invention].