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Claymore: Difference between revisions

From EVE University Wiki
Updated to account for the warp speed changes.
Updated with changes from the Combat Command Update.
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
  * SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
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  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | bandwidth=50 Mbit/sec
  | bandwidth=50 Mbit/sec
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   
  | info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
  | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>10% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
  | structurehp=3,400 HP
  | structurehp=3,400 HP
  | shieldhp=4,700 HP
  | shieldhp=4,700 HP
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  | warpspeed=4 AU/s
  | warpspeed=4 AU/s
  | warptime=12.13 s
  | warptime=12.13 s
  | targetrange=65.00 km
  | targetrange=75.00 km
  | sigradius=240 m
  | sigradius=240 m
  | maxlockedtargets=7
  | maxlockedtargets=7
  | sensortype=LADAR
  | sensortype=LADAR
  | sensorvalue=22 points
  | sensorvalue=22 points
  | scanres=220 mm
  | scanres=264 mm
  | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
  | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Spaceship Command|III}}
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==Summary==
==Summary==
The '''Claymore''' is a Minmatar command ship designed as a missile boat. It has lower damage capability than the [[Sleipnir]], but its extra mid allows a slightly better shield tank, making it the skirmish booster of choice for large shield fleets.
The '''Claymore''' is the Minmatar fleet command ship, designed as a missile boat. It has lower damage capability than the [[Sleipnir]], but its extra mid and resist bonus allows for a better shield tank, making it the skirmish booster of choice for large shield fleets.


==Skills==
==Skills==
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==Patch History==
==Patch History==
{{Expansion past|
{{Expansion past|
1=
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. [...] The Eos and Claymore are going to get a resist bonus instead of their active bonuses, which is a bit unusual. You know, we usually keep Minmatar and Gallente ships to [armor] rep and shield boosts, rather than armor and shield resists. But for a role that's meant to be a high priority, fleet support role, it's just not viable without that, so we're going to give that bonus to them instead.''
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
* Command ship HAM/HML explosion velocity bonus increased from 5%/level to 10%/level (+5%/level)
* 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances
* Max targeting range increased from 65km to 75km (+10 km)
* Scan resolution increased from 220 mm to 264 mm (+44mm, +20%)
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''