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Drebin 679 (talk | contribs) Updated to account for the warp speed changes. |
Drebin 679 (talk | contribs) Updated with changes from the Combat Command Update. |
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2020-07-28) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | ||
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>10% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>3% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range | ||
| structurehp=3,400 HP | | structurehp=3,400 HP | ||
| shieldhp=4,700 HP | | shieldhp=4,700 HP | ||
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| warpspeed=4 AU/s | | warpspeed=4 AU/s | ||
| warptime=12.13 s | | warptime=12.13 s | ||
| targetrange= | | targetrange=75.00 km | ||
| sigradius=240 m | | sigradius=240 m | ||
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue=22 points | | sensorvalue=22 points | ||
| scanres= | | scanres=264 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}} | ||
**{{RequiredSkill|Spaceship Command|III}} | **{{RequiredSkill|Spaceship Command|III}} | ||
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==Summary== | ==Summary== | ||
The '''Claymore''' is | The '''Claymore''' is the Minmatar fleet command ship, designed as a missile boat. It has lower damage capability than the [[Sleipnir]], but its extra mid and resist bonus allows for a better shield tank, making it the skirmish booster of choice for large shield fleets. | ||
==Skills== | ==Skills== | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
1= | |||
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes]) | |||
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.'' | |||
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. [...] The Eos and Claymore are going to get a resist bonus instead of their active bonuses, which is a bit unusual. You know, we usually keep Minmatar and Gallente ships to [armor] rep and shield boosts, rather than armor and shield resists. But for a role that's meant to be a high priority, fleet support role, it's just not viable without that, so we're going to give that bonus to them instead.'' | |||
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link) | |||
* Command ship HAM/HML explosion velocity bonus increased from 5%/level to 10%/level (+5%/level) | |||
* 7.5% bonus to shield boost amount changed to 4% per level bonus to shield resistances | |||
* Max targeting range increased from 65km to 75km (+10 km) | |||
* Scan resolution increased from 220 mm to 264 mm (+44mm, +20%) | |||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||