Difference between revisions of "Maulus"
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[[Skills:Targeting#Target_Management|Target Management]] III<br> | [[Skills:Targeting#Target_Management|Target Management]] III<br> | ||
[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] III<br> | [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] III<br> | ||
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==Tactics== | ==Tactics== |
Revision as of 06:24, 13 August 2020
RELATED UNI-WIKI REFERENCES
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The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Maulus is the Gallente Electronic Warfare Frigate, specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training Gallente Frigate I and Sensor Linking I. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced ECM ships, like the Celestis and Keres.
The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.
Skills
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
Tactics
New Maulus pilots should read the Tactics section of the UniWiki’s EWAR guide, and attend an Electronic Warfare 101 practical exercise; these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:
- Warp into an engagement after your fleetmates. If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.
- Know your operating range, and keep that distance from your opponents. Dampeners have the greatest impact inside their optimal range, but they still work well within falloff. Even at a range of (optimal + ½ falloff), a dampener is 85% effective, and so that is a good operating range limit for the Maulus.
- Be choosy about your damps targets. Damps work best against opponents that work from range. Opposing EWAR, logistics, missile boats, and snipers are all priority damps targets. Scan resolution dampening can also work well against large targets with slow lock speeds. On the other hand, short-range brawlers, and small ships that can warp out and back won’t be affected as much by damps.
- Remember to launch your drones. Once you’ve positioned your ship and evaluated your damps targets, get your combat drones in on the action.
- If you get into trouble, warp away. Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.
- ”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.
More information on EWAR tactics, and specifically on remote sensor dampening, are available in the EWAR Guide.
Notes
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