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NPC Mining Operations: Difference between revisions

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There are two approaches that can be used to solo kill the NPC hauler.  
There are two approaches that can be used to solo kill the NPC hauler.  


First approach needs a specific ABC (Attack Battlecruiser) fitting with very high volley damage output that can destroy a T1 hauler with one cycle of your weapons. You approach the T1 hauler when he warps on grid, you come very close and you tackle and one shoot the hauler, loot it, align out and warp out before defense fleet arrives. It is very efficient and very good way to kill T1 Haulers, however, you cannot destroy T2 haulers with one-shoot.
First approach needs a specific ABC (Attack Battlecruiser) fitting with very high volley damage output that can destroy a T1 hauler with one cycle of your weapons. You approach the T1 hauler when he warps on grid, you come very close and you tackle and one-shot the hauler, loot it, align out and warp out before defense fleet arrives. It is a very efficient and very good way to kill T1 Haulers, however, you cannot destroy T2 haulers with one-shoot.


Second approach needs much effort then the first and with proper setup you can destroy both T1 and T2 haulers. It needs effort and extra modules in your cargohold. Whenever you spot a NPC mining fleet, you need to create a ping Bookmark 400-500km away from the belt they are mining. Warp to that ping and set a Mobile Depot beforehand and warp back to the belt. Whenever hauler warps in, you approach the hauler, and when you are close you start aligning to the Mobile Depot you set at ping bookmark and then tackle and engage the hauler. Seconds later you will spot the defense fleet on d-scan and here you need to warp to Mobile Depot 400-500 km away from the belt. That will leave hauler free to warp away to run. When you land to Mobile Depot, equip with Combat Probes and combat probe the NPC mining fleet since they are all warped to a deadspace safe location. Be careful about the approaching defense fleet while you are probing and don't let them to come very close (their tackle range) When you combat probe the NPC hauler, bookmark its location. After probing is finished and you have the hauler's location, you can refit your weapons and defense modules by unfitting combat probes. You can now warp to hauler at 100km range! And before landing on grid try to burn another ping bookmark 500 km far. This is very important and may need some practice. So be sure that you burn a Bookmark 400-500km far from the hauler! And whenever you landed on grid, warp to the ping bookmark you have just created! Now the defense fleet on grid (since when you warp away from belt, the defense fleet warps back to the deadspace safe location of their fleet) will target you and approaches you while you are 500km away! Now wait for them to come to an optimum distance where they cannot approach back to their hauler in short time while you warp to the hauler again and start engaging it!
Second approach is to use a Hecate with Polarized Light Neutron Blasters. It can put out around 1100-1350 DPS and align in under 2 seconds. If you do not have a 2 second align time and 1100 or more DPS, this will not work. MWD to 0 of the NPC hauler (this only works on T1 haulers), overheat your guns and warp scramble and fire on it. It should die in around 8-10 seconds. Loot the wreck and dock or tether.
 
Third approach needs much effort then the first and with proper setup you can destroy both T1 and T2 haulers. It needs effort and extra modules in your cargohold. Whenever you spot a NPC mining fleet, you need to create a ping Bookmark 400-500km away from the belt they are mining. Warp to that ping and set a Mobile Depot beforehand and warp back to the belt. Whenever hauler warps in, you approach the hauler, and when you are close you start aligning to the Mobile Depot you set at ping bookmark and then tackle and engage the hauler. Seconds later you will spot the defense fleet on d-scan and here you need to warp to Mobile Depot 400-500 km away from the belt. That will leave hauler free to warp away to run. When you land to Mobile Depot, equip with Combat Probes and combat probe the NPC mining fleet since they are all warped to a deadspace safe location. Be careful about the approaching defense fleet while you are probing and don't let them to come very close (their tackle range) When you combat probe the NPC hauler, bookmark its location. After probing is finished and you have the hauler's location, you can refit your weapons and defense modules by unfitting combat probes. You can now warp to hauler at 100km range! And before landing on grid try to burn another ping bookmark 500 km far. This is very important and may need some practice. So be sure that you burn a Bookmark 400-500km far from the hauler! And whenever you landed on grid, warp to the ping bookmark you have just created! Now the defense fleet on grid (since when you warp away from belt, the defense fleet warps back to the deadspace safe location of their fleet) will target you and approaches you while you are 500km away! Now wait for them to come to an optimum distance where they cannot approach back to their hauler in short time while you warp to the hauler again and start engaging it!


=== Fleet ===
=== Fleet ===