More actions
→Micro Jump Drives: They work on Attack Battlecruisers too |
→Micro Jump Drive operation: Marauder use |
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After spool up period the ship jumps 100 km to the direction it is facing. The ship retains its velocity and locked targets through the jump. Other ships will also retain locks on the ship that jumped. | After spool up period the ship jumps 100 km to the direction it is facing. The ship retains its velocity and locked targets through the jump. Other ships will also retain locks on the ship that jumped. | ||
After the jump has been completed or aborted by scrambler the MJD module enters 180 seconds long cooldown period that must pass before the module can be used again. Even if the jump fails the module will enter cooldown period. This cooldown period is reduced to 54 seconds on [[Marauders]]. | After the jump has been completed or aborted by scrambler the MJD module enters 180 seconds long cooldown period that must pass before the module can be used again. Even if the jump fails the module will enter cooldown period. This cooldown period is reduced to 54 seconds on [[Marauders]], allowing them to activate an MJD to move, then activate one cycle of their Bastion Module on landing, and then jump again when the Bastion ends. | ||
===Micro Jump Field Generator=== | ===Micro Jump Field Generator=== | ||