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New Player: Difference between revisions

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== Where to start as a new player ... ==
== Where to start as a new player ... ==


Eve Online can seem like an overwhelming place when you first start the game, but Eve University is here to help you.
EVE Online can seem like an overwhelming place when you first start the game, but EVE University is here to help you.


==== Activities / Careers ====
==== Activities / Careers ====
The first two things you need to do on your journey into Eve is find an [[Careers|activity]] that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!
The first two things you need to do on your journey into EVE Online is find an [[Careers|activity]] that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!


If you are not sure what you like doing yet, make sure to do the [[Tutorial]] and [[Career_Agents|Career Agent]] missions as these will give you a small taster for some of the activities available to you, as well as a few useful ships and modules. It's also suggested to do the [[The Blood-Stained Stars]] epic arc, as its a good introduction to missioning and will give you several million ISK. The uni also offers a [[Mentor Program]] that will pair you with someone experienced in the activities you selected.
If you are not sure what you like doing yet, make sure to do the [[Tutorial]] and [[Career_Agents|Career Agent]] missions as these will give you a small taster for some of the activities available to you, as well as a few useful ships and modules. It's also suggested to do the [[The Blood-Stained Stars]] epic arc, as its a good introduction to missioning and will give you several million ISK. EVE University also offers a [[Mentor Program]] that will pair you with someone experienced in the activities you selected.


When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing Eve. The same applies to a lesser extent to your ISK making activity, generally it's not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something that you don't dislike. Another thing to consider is that Eve has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, Eve is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)
When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing EVE. The same applies to a lesser extent to your ISK making activity, generally it's not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something that you don't dislike. Another thing to consider is that EVE Online has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, EVE online is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)


Most activities are available to both [[Clone_states#Alpha_clones|alpha]] and [[Clone_states#Omega_clones|omega]] accounts, but with some restrictions for alphas mentioned in (brackets) below, they include (but are not limited to):
Most activities are available to both [[Clone_states#Alpha_clones|alpha]] and [[Clone_states#Omega_clones|omega]] accounts, but with some restrictions for alphas mentioned in (brackets) below, they include (but are not limited to):
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As well as picking an activity for now, it is worth thinking about what you want to be doing long term (aside from making bucket loads of ISK!). For instance if you enjoy missioning you may want to look at [[Incursions]] further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).
As well as picking an activity for now, it is worth thinking about what you want to be doing long term (aside from making bucket loads of ISK!). For instance if you enjoy missioning you may want to look at [[Incursions]] further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).


People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that they can make X isk/hr doing what ever activity, don't feel pressured by this as making ISK is not that important, as long as you can afford to do thing(s) you enjoy you are doing fine, and as you progress in both in and out of game skills you'll see your income increase to levels you did not think possible. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and the satisfaction of making your own ISK. It also gives you time to learn more about the enormous world of Eve.
People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that they can make X ISK/h doing what ever activity, don't feel pressured by this as making ISK is not that important, as long as you can afford to do thing(s) you enjoy you are doing fine, and as you progress in both in and out of game skills you'll see your income increase to levels you did not think possible. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and the satisfaction of making your own ISK. It also gives you time to learn more about the enormous world of EVE Online.


==== Ships ====
==== Ships ====
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose". Eve is not a safe place, even in high sec, players can blow up your ship and pod. [[CONCORD]] is not there to protect you, it's there to provide consequences in the event of criminal actions.  
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. EVE Online has a simple rule "Don't fly what you can't afford to lose". Eve is not a safe place, even in high sec, players can blow up your ship and pod. [[CONCORD]] is not there to protect you, it's there to provide consequences in the event of criminal actions.  


E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
EVE University is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.


To help you with ships and modules the uni offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have access (it requires the [[Freshman]] title), you can just ask in campus chat for someone to retrieve a ship and/or fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the [[Ship Replacement Program]] (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).
To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have access (it requires the [[Freshman]] title), you can just ask in campus chat for someone to retrieve a ship and/or fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the [[Ship Replacement Program]] (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).


==== Skills ====
==== Skills ====
As you [[Skills_and_learning|learn skills]], it's worth remembering that training skills to level 4 and 5 becomes increasing [[Skills_and_learning#Training_Time_Multipliers|time consuming]] for only minor gains. The uni has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the [[Magic 14]] and [[Short Skill Plan]] which you would be advised to follow before you start to specialise too much. In that same idea, you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]]. Remember that the uni can offer you help will your early skills with the [[Skillbook Program]] and the [[The +3 Implants Program]].
As you [[Skills_and_learning|learn skills]], it's worth remembering that training skills to level 4 and 5 becomes increasing [[Skills_and_learning#Training_Time_Multipliers|time consuming]] for only minor gains. EVE University has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the [[Magic 14]] and [[Short Skill Plan]] which you would be advised to follow before you start to specialise too much. In that same idea, you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]]. Remember that the uni can offer you help will your early skills with the [[Skillbook Program]] and the [[The +3 Implants Program]].


==== Communications ====
==== Communications ====
Aside from the In-Game [[EVE_University_Chat_Channels|Chat Channels]] and [[EVE_University_Mailing_Lists|Mailing Lists]], E-Uni has a [http://forum.eveuniversity.org/ forum], an extensive [[Class Library]] and external [[Mumble]] and [[Discord]] servers for Out-of-Game communication.
Aside from the In-Game [[EVE_University_Chat_Channels|Chat Channels]] and [[EVE_University_Mailing_Lists|Mailing Lists]], EVE University has a [http://forum.eveuniversity.org/ forum], an extensive [[Class Library]] and external [[Mumble]] and [[Discord]] servers for Out-of-Game communication.


A wide selection of fleets and [[classes]] are held and will be announced in the [https://www.eveuniversity.org/events/ Calendar], as well as in the forum and on discord.
A wide selection of fleets and [[classes]] are held and will be announced in the [https://www.eveuniversity.org/events/ Calendar], as well as in the forum and on discord.


== Where should you go ... ==
== Where should you go ... ==
The Uni has several different campus that you can join. They are situated in different parts of space and focus on different aspects of game play. You are free to join as many campuses as you like, and it's recommended to leave a [[Jump Clone]] at the ones that you are interested in.
EVE University has several different campus that you can join. They are situated in different parts of space and focus on different aspects of game play. You are free to join as many campuses as you like, and it's recommended to leave a [[Jump Clone]] at the ones that you are interested in.


==== [[Highsec Campus|High Sec Campus]] (HSC) ====
==== [[Highsec Campus|High Sec Campus]] (HSC) ====