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* Speed. Amarr ships tend to have lower than average base speeds, and, given that Armour tanking tends to directly compromise ships' speed, tanked Amarr fits are often ponderous. If, however, less tank is required Amarr ships' numerous low slots let them overtake even Minmatar ships at a cost. | * Speed. Amarr ships tend to have lower than average base speeds, and, given that Armour tanking tends to directly compromise ships' speed, tanked Amarr fits are often ponderous. If, however, less tank is required Amarr ships' numerous low slots let them overtake even Minmatar ships at a cost. | ||
* EWAR. The Amarr primary racial EWAR is tracking disruption (TD), which reduces the optimal range, falloff, and tracking speed of hostile turrets. Tracking disruption is very difficult to counter, but is limited as it is only effective against ships with turrets; it has no affect on missile or drone systems. The secondary racial EWAR is [[Capacitor Warfare Guide|Capacitor Warfare]] but bonuses to this are only found on T2 platforms which are beyond the scope of this guide. | * [[EWar 101 Guide|EWAR]]. The Amarr primary racial EWAR is tracking disruption (TD), which reduces the optimal range, falloff, and tracking speed of hostile turrets. Tracking disruption is very difficult to counter, but is limited as it is only effective against ships with turrets; it has no affect on missile or drone systems. The secondary racial EWAR is [[Capacitor Warfare Guide|Capacitor Warfare]] but bonuses to this are only found on T2 platforms which are beyond the scope of this guide. | ||
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