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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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==Amarr Skills Guide==
==Amarr Skills Guide==


The skills which are important to Amarr characters are the same skills which are crucial to every pilot who wants to use the same basic systems and there is already lots of information on [[Basic Skills]] and [[Fitting skills]] elsewhere.  So if you want maximize [[turrets|turret]] weapon damage you will train the same skills as other projectile or hybrid users (pay particular attention to [http://wiki.eveonline.com/en/wiki/Controlled_Bursts Controlled Bursts] and [http://wiki.eveonline.com/en/wiki/Sharpshooter Sharpshooter]).  Similarly to survive with an [[armour tanking|armour tank]], use [[drones]] effectively, all backed up by solid support and fitting skills (prioritize .
The skills which are important to Amarr characters are the same skills which are crucial to every pilot who wants to use the same basic systems and there is already lots of information on [[Basic Skills]] and [[Support Skills]] elsewhere.  So if you want maximize [[turrets|turret]] weapon damage you will train the same skills as other projectile or hybrid users (pay particular attention to [http://wiki.eveonline.com/en/wiki/Controlled_Bursts Controlled Bursts] and [http://wiki.eveonline.com/en/wiki/Sharpshooter Sharpshooter]).  Similarly to survive with an [[armour tanking|armour tank]], use [[drones]] effectively, all backed up by solid support and fitting skills (prioritize .


So what do these core skills mean?  If you went through them one by one and maxed them all out (except where noted), without any implants, learning skills first, it would take you 1165 days 16 hours and change as a brand new Amarr pilot.  Yes, that is a little over 3 years.  Yes, you would be the king of Amarr T1 pilots.  Yes, it would be very very silly.  However, if this is your first kick at the cat and you have no idea where to start you will not be wrong to start training ANY of the skills on this list and a well rounded Amarr pilot will end up with some degree of all of them over an average career.
So what do these core skills mean?  If you went through them one by one and maxed them all out (except where noted), without any implants, learning skills first, it would take you 1165 days 16 hours and change as a brand new Amarr pilot.  Yes, that is a little over 3 years.  Yes, you would be the king of Amarr T1 pilots.  Yes, it would be very very silly.  However, if this is your first kick at the cat and you have no idea where to start you will not be wrong to start training ANY of the skills on this list and a well rounded Amarr pilot will end up with some degree of all of them over an average career.