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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
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Here are a couple skill sets to consider as goals:
Here are a couple skill sets to consider as goals:
 
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====[[Full T2 Tank|Tech 2 Tank]]====
====[[Full T2 Tank|Tech 2 Tank]]====


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====Tech 2 Energy Turrets====
====Tech 2 Energy Turrets====


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====Progression====
====Progression====


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Alternatives exist however.  If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for T2 (Sentinel, Curse and Pilgrim).  Or for the truly different the Khanid ships lead from the Inquisitor to T2 missile ships (Vengence and Sacrilige amoung others).
Alternatives exist however.  If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for T2 (Sentinel, Curse and Pilgrim).  Or for the truly different the Khanid ships lead from the Inquisitor to T2 missile ships (Vengence and Sacrilige amoung others).
 
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====Cross Training====
====Cross Training====
Cross training into or out of Amarr can be quite skill intensive. The most viable prospect is probably [[Gallente Basic Ship and Skill Guide|Gallente]] (armour tanking, gunnery and drone synergies) with [[Minmatar Basic Ship and Skill Guide|Minmatar]] second (some gunnery and armour tanking synergies).  [[Caldari Basic Ship and Skill Guide|Caldari]] have the fewest skills in common, despite some Khanid missile ships at the Amarr Tech 2 level, and could require the most retraining.
Cross training into or out of Amarr can be quite skill intensive. The most viable prospect is probably [[Gallente Basic Ship and Skill Guide|Gallente]] (armour tanking, gunnery and drone synergies) with [[Minmatar Basic Ship and Skill Guide|Minmatar]] second (some gunnery and armour tanking synergies).  [[Caldari Basic Ship and Skill Guide|Caldari]] have the fewest skills in common, despite some Khanid missile ships at the Amarr Tech 2 level, and could require the most retraining.
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