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Amarr Basic Ship and Skill Overview: Difference between revisions

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Rynnik (talk | contribs)
Rynnik (talk | contribs)
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A classic progression of Amarr ships would be to train for the Punisher, move to the Omen, skill up a Harbinger, and then move into battleships.  This is certainly an effective way to go and puts the most emphasis on hard hitting lasers and hefty armour tanks.  Unfortunately the Omen is a bit of a weak link in the chain as it is very difficult to fly well without high skills.  But for minimum deviation straight to large ship excellence this can work.
A classic progression of Amarr ships would be to train for the Punisher, move to the Omen, skill up a Harbinger, and then move into battleships.  This is certainly an effective way to go and puts the most emphasis on hard hitting lasers and hefty armour tanks.  Unfortunately the Omen is a bit of a weak link in the chain as it is very difficult to fly well without high skills.  But for minimum deviation straight to large ship excellence this can work.


Alternatives exist however.  If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for T2 (Sentinel, Curse and Pilgrim).  Or for the truly different the Khanid ships lead from the Inquisitor to T2 missile ships (Vengence and Sacrilige amoung others).
Alternatives exist however.  If the pilot wants to focus on EWAR, then laser skills can be replaced with drone skills and the path can go from Crucifier to Arbitrator as a stepping off point for T2 (Sentinel, Curse and Pilgrim).  Or for the truly different the Khanid ships lead from the Inquisitor to T2 missile ships (Vengeance and Sacrilege amoung others).
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====Cross Training====
====Cross Training====
Cross training into or out of Amarr can be quite skill intensive. The most viable prospect is probably [[Gallente Basic Ship and Skill Guide|Gallente]] (armour tanking, gunnery and drone synergies) with [[Minmatar Basic Ship and Skill Guide|Minmatar]] second (some gunnery and armour tanking synergies).  [[Caldari Basic Ship and Skill Guide|Caldari]] have the fewest skills in common, despite some Khanid missile ships at the Amarr Tech 2 level, and could require the most retraining.
Cross training into or out of Amarr can be quite skill intensive. The most viable prospect is probably [[Gallente Basic Ship and Skill Guide|Gallente]] (armour tanking, gunnery and drone synergies) with [[Minmatar Basic Ship and Skill Guide|Minmatar]] second (some gunnery and armour tanking synergies).  [[Caldari Basic Ship and Skill Guide|Caldari]] have the fewest skills in common, despite some Khanid missile ships at the Amarr Tech 2 level, and could require the most retraining.