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m →Making Mountains of Molehills (2 of 10): Fixed typo and added some information. |
m →Making Mountains of Molehills (3 of 10): Added some additional information |
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== Making Mountains of Molehills (3 of 10) == | == Making Mountains of Molehills (3 of 10) == | ||
'''{{co|#9ef37c|Objective:}}''' [[Manufacturing|Manufacture]] (or otherwise acquire) | '''{{co|#9ef37c|Objective:}}''' [[Manufacturing|Manufacture]] (or otherwise acquire) two 1MN Civilian Afterburner modules. | ||
This mission introduces you to basic manufacturing. Your agent gives you a Blueprint Copy ([[BPC]]) for 1MN Civilian Afterburner modules | This mission introduces you to basic manufacturing. Your agent gives you a Blueprint Copy ([[BPC]]) for 1MN Civilian Afterburner modules. | ||
If you want to complete the mission as intended (recommended if you do not have any prior experience with production), right-click on the BPC and select "Use Blueprint". This will open the Industry window, showing you what materials you need to manufacture the module and how long it takes. Since you want to manufacture 2 modules, increase the "number of runs" to 2 to get an updated quote. Note that you cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2). You should have enough Veldspar left over from previous missions to reprocess into the required amount of Tritanium, which in this case is 128. If not, you can always buy more on the market. Once you have enough Tritanium, start the manufacturing jobs (as the two jobs run sequentially, this takes about ten minutes in total). Once they are completed, open the Industry window, select the "Jobs" tab, and click on "Deliver". | |||
As in several other missions, you can simply buy the required modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module. | |||
'''{{co|#9ef37c|Reward:}}''' An Expanded Cargohold module (increases the size of your ship's cargo bay). | '''{{co|#9ef37c|Reward:}}''' An Expanded Cargohold module (increases the size of your ship's cargo bay). | ||