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In addition, [[tackling]] and [[capacitor warfare]] may be considered as using e-war weapons. | In addition, [[tackling]] and [[capacitor warfare]] may be considered as using e-war weapons. | ||
Technically, e-war does not do damage but generally acts to disable or otherwise reduce the effectiveness of enemy ships. E-war does require modules, however, and since these take up space that might otherwise have contributed to the ship's offense or defense, e-war | Technically, e-war does not do damage but generally acts to disable or otherwise reduce the effectiveness of enemy ships. E-war does require modules, however, and since these take up space that might otherwise have contributed to the ship's offense or defense, e-war is most often used in the context of fleet actions. In fact, most e-war will not work against NPC ships. | ||
Most new players will put a premium on developing their offensive weapons skills. A small investment in the time it takes to develop one or two low level e-war skills, however, can pay off in making the player especially useful in fleet actions. | Most new players will put a premium on developing their offensive weapons skills. A small investment in the time it takes to develop one or two low level e-war skills, however, can pay off in making the player especially useful in fleet actions. | ||