More actions
m →Tactical Choices: Light* Missile |
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== Electronic Warfare == | == Electronic Warfare == | ||
{{main|Electronic Warfare}} | {{main|Electronic Warfare}} | ||
Technically, E-war does not do damage but generally acts to disable or otherwise reduce the effectiveness of enemy ships. E-war does require modules, however, and since these take up space that might otherwise have contributed to the ship's offense or defense, E-war is most often used in the context of fleets. (Note that most E-war will not work against NPC mission ships.) | Technically, E-war does not do damage, but generally acts to disable or otherwise reduce the effectiveness of enemy ships. E-war does require modules, however, and since these take up space that might otherwise have contributed to the ship's offense or defense, E-war is most often used in the context of fleets. (Note that most E-war will not work against NPC mission ships.) | ||
New players will likely put a premium on developing their offensive weapons skills. A small investment in the development of one or two low level e-war skills, however, can pay off in making the player more useful in fleet actions. | New players will likely put a premium on developing their offensive weapons skills. A small investment in the development of one or two low level e-war skills, however, can pay off in making the player more useful in fleet actions. | ||
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Each of the four player races has ships that specialize in one kind of [[Electronic Warfare|''racial'' E-War]]. In addition each race has a corresponding [[#drones|drone]] that does the same thing. In each case, the targeted ship is not damaged, but it becomes less effective. | Each of the four player races has ships that specialize in one kind of [[Electronic Warfare|''racial'' E-War]]. In addition each race has a corresponding [[#drones|drone]] that does the same thing. In each case, the targeted ship is not damaged, but it becomes less effective. | ||
*[[Electronic_warfare#Weapon_Disruption|Weapons disruption]] - ''reduced | *[[Electronic_warfare#Weapon_Disruption|Weapons disruption]] - ''reduced weapons range and accuracy''<br> | ||
"Disruption" means reducing or closing down. [[Electronic_warfare#Tracking_Disruptors|Tracking Disruptors]] reduce the range and tracking of turrets, while [[Electronic_warfare#Guidance_Disruptors|Guidance Disruptors]] reduce the | "Disruption" means reducing or closing down. [[Electronic_warfare#Tracking_Disruptors|Tracking Disruptors]] reduce the range and tracking of turrets, while [[Electronic_warfare#Guidance_Disruptors|Guidance Disruptors]] reduce the range and precision of missiles. | ||
*[[Electronic_warfare#Remote_Sensor_Dampening|Sensor Dampening]] - ''reduced targeting | *[[Electronic_warfare#Remote_Sensor_Dampening|Sensor Dampening]] - ''reduced targeting ability''<br> | ||
Sensor dampening reduces the targeting range and [[Targeting#Improving_your_scan_resolution_and_targeting_speed|scan resolution]] of an opponent's ship. This makes it harder for them to find their potential targets. | Sensor dampening reduces the targeting range and [[Targeting#Improving_your_scan_resolution_and_targeting_speed|scan resolution]] of an opponent's ship. This makes it harder for them to find their potential targets. | ||
*[[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|Electronic Countermeasures]] - '' | *[[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|Electronic Countermeasures]] - ''break target locks''<br> | ||
ECM "jammers" are used to disrupt the targeting apparatus of the target ship. The [[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|basics of ecm jamming]] are fairly simple, although the [[Electronic_Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions. | ECM "jammers" are used to disrupt the targeting apparatus of the target ship. The [[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|basics of ecm jamming]] are fairly simple, although the [[Electronic_Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions. | ||
*[[Electronic_warfare#Target_Painting|Target Painting]] - ''becomes easier to hit''<br> | *[[Electronic_warfare#Target_Painting|Target Painting]] - ''becomes easier to hit''<br> | ||
Target painting makes it easier for | Target painting makes it easier for turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions. | ||
=== Other E-war === | === Other E-war === | ||
In addition, tackling and capacitor warfare modules may be considered E-war weapons. | In addition, tackling and capacitor warfare modules may be considered E-war weapons. | ||
*[[Tackling]]<br> | |||
[[Tackling#Tackle_Modules|Stasis Webifier]] modules are used to slow down a target ship, either to pull it out of position or make it easier for everyone to hit. [[Tackling#Tackle_Modules|Warp Scramblers]] prevent a ship from warping out. Used together, these can trap an enemy ship until it can be destroyed. Tackling modules are among the most widely used weapons in EVE. | |||
*[[Capacitor Warfare]]<br> | *[[Capacitor Warfare]]<br> | ||
Modules such as Energy Neutralizers and | Modules such as Energy Neutralizers and Nosferatus reduce the [[Capacitor]] of the target ship. Since many ships depend on capacitor for weapons or defense, this increases the target's vulnerability. [[Capacitor_warfare#Energy_Neutralizers|Energy Neutralizers]] use the player's ship capacitor to drain large amounts from the target ship. [[Capacitor_warfare#Energy_Nosferatu|Nosferatu]] drain small amounts from the target ship but transfer that power to the player's ship. | ||
=== Tactical Choices === | === Tactical Choices === | ||