More actions
m Bliz to Blitz |
Added mission type, rewards, suggested a MWD, described the Carry On Token, distance to pocket, added tips, messages and conversations |
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{{Template:Missiondetails | {{Template:Missiondetails | ||
|Level= | |Level= 4 | ||
|Type= | |Type= Security | ||
|Objective= Find the Carry On Hub and approach it. | |Objective= Find the Carry On Hub and approach it. | ||
| | |Faction1= Mercenaries | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
|WebPoint= Veteran 'Carry On Guard' Frigate | |WebPoint= Veteran 'Carry On Guard' Frigate | ||
|EWAR= Neuts, Damps | |EWAR= Neuts, Damps | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Battleship (Fast frigate for | |ShipSuggestion= Battleship (Fast frigate for '''Blitz''') | ||
|Rewards= | |Rewards= 10M ISK + 1M ISK (6h) | ||
|Extra= | |Extra= | ||
}} | }} | ||
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If you found the Carry On token, you may find it useful at their illicit location. Even smugglers charge admission. }} | If you found the Carry On token, you may find it useful at their illicit location. Even smugglers charge admission. }} | ||
Gated semi-deadspace pocket two jumps away in Osmeden. | |||
'''Blitz:''' | '''Blitz:''' place your Carry On Token from the previous Mission on a Microwarpdrive equipped Frigate, take the Toll Booth Gate and approach the Carry On Hub Structure. | ||
Tips: | |||
* Bookmark the final Room after either going through the Alley or using the Carry On Token, so you can warp away | |||
* The Carry On Token is consumed | |||
* The last room is not deadspaced | |||
* Group 1 in the last room warp away when you get close to the Carry On Crow's Nest | |||
* Veteran Carry On Guard Battleships deal high damage over long distances | |||
===Warp-in=== | |||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow| | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Leads to the final Room. Requires the Carry On Token.}} | ||
{{NPCTableRow| | {{NPCTableRow|Structure|1|Toll Booth}} | ||
|} | |} | ||
=== | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Unlocked. Leads to the next Room}} | |||
|} | |||
{{MessageBox|Pay the toll | |||
|Are you lost, stranger? Pay the toll to carry on. Otherwise, you gotta use the side gate and take the “alley.” | |||
|collapsed=yes}} | |||
===Room 1 - The Alley=== | |||
{{NPCTableHead|Spawn table}} | {{NPCTableHead|Spawn table}} | ||
{{NPCTableRow|Elite Cruiser|3|Veteran Carry On Guard|ewar = Neut|ewar2 = Damp}} | {{NPCTableRow|Elite Cruiser|3|Veteran Carry On Guard|ewar = Neut|ewar2 = Damp}} | ||
| Line 50: | Line 61: | ||
|} | |} | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures (36 km)}} | ||
{{NPCTableRow| | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Leads to "The Alley (2)"}} | ||
|} | |} | ||
=== | ===Room 2 - The Alley=== | ||
{{NPCTableHead|Spawn table}} | {{NPCTableHead|Spawn table}} | ||
| Line 65: | Line 74: | ||
|} | |} | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures (22 km)}} | ||
{{NPCTableRow| | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Leads to "The Hub"}} | ||
|} | |} | ||
=== | ===Room 3 - The Hub=== | ||
{{MessageBox|Agent Conversation on landing | |||
|You've made it in. Good. Haha! They banned me from this place long ago, but I found a way to get back. Start shootin'. When you're done with their stooges, approach the Carry On hub. They'll relent once you get near. Make sure you tell them who sent you. | |||
|collapsed=yes}} | |||
{{NPCTableHead| | {{NPCTableHead|Group 1}} | ||
{{NPCTableRow|Elite Frigate|8|Veteran Carry On Guard|ewar = Web|point=yes}} | {{NPCTableRow|Elite Frigate|8|Veteran Carry On Guard|ewar = Web|point=yes}} | ||
{{NPCTableRow|Elite Cruiser|8|Veteran Carry On Guard}} | {{NPCTableRow|Elite Cruiser|8|Veteran Carry On Guard}} | ||
{{NPCTableRow|Battleship|6|Amateur Carry On Guard}} | {{NPCTableRow|Battleship|6|Amateur Carry On Guard}} | ||
{{NPCTableRow|Elite Battleship|2|Veteran Carry On Guard}} | {{NPCTableRow|Elite Battleship|2|Veteran Carry On Guard}} | ||
{{NPCTableHead|Group 2}} | |||
{{NPCTableRow|Industrial|2|Carry On Industrial/Courier}} | {{NPCTableRow|Industrial|2|Carry On Industrial/Courier}} | ||
{{NPCTableRow|Freighter|3|Carry On Freighter|cargo = Commodities}} | {{NPCTableRow|Freighter|3|Carry On Freighter|cargo = Commodities: oxygen, civilians, scientist and exotic dancers}} | ||
|}<noinclude> | |} | ||
{{NPCTableHead|Structures (30 km)}} | |||
{{NPCTableRow|Structure|1|Carry On Crow's Nest|trigger= Approach to complete the Mission}} | |||
|} | |||
{{MessageBox|Stop shooting | |||
|Studio I. The kid's at Studio I. | |||
|collapsed=yes}} | |||
<noinclude> | |||
[[Category:Mission_reports]] | [[Category:Mission_reports]] | ||
{{NPCTableCSS}} | {{NPCTableCSS}} | ||
</noinclude> | </noinclude> | ||