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Reverted three edits. See talk page. |
ElectricHaze (talk | contribs) m →Reinforcement cycles: Added War HQ difference. |
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* 5d ±6h in high | * 5d ±6h in high | ||
* If the structure was in low power state (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h. | * If the structure was in low power state (no armor timer) the structure timer can be up to 12 hours shorter and the variance is ±3h. | ||
* If the structure is a War HQ, the structure timer is always 24h. | |||
Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | Once the structure comes out of structure reinforcement it will start a 30 minute repair timer that upon completion will fully repair the structure to full shield. As you may already guess you need to deal at least 10% of the damage cap to stop the repair timer. | ||