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Tackling: Difference between revisions

From EVE University Wiki
Tackle Modules: I said, "add alt-text names to module icons"
m Fixed spelling mistakes of “inderdictor” to “interdictor”
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|[[File:Icon inderdiction sphere launcher.png|Interdiction Sphere Launcher|link=]][[File:Icon warp disrupt probe.png|Warp Disrupt Probe|link=]][[File:Icon stasis webification probe.png|Stasis Webification Probe|link=]]
|[[File:Icon interdiction sphere launcher.png|Interdiction Sphere Launcher|link=]][[File:Icon warp disrupt probe.png|Warp Disrupt Probe|link=]][[File:Icon stasis webification probe.png|Stasis Webification Probe|link=]]
|<br>The '''Interdiction sphere launcher''' is used for launching Warp Disrupt Probes. This probe creates a warp disruption bubble, with a 20km radius, that lasts for two minutes before collapsing. All ships within this field cannot activate their warp drives to leave, however they can otherwise move freely. As the field is an area of effect warp disruption method this module works even if the ship is unable to target the target. The probe is also completely independent and will keep the bubble up even if the interdictor is destroyed, however the probes can be destroyed by [[Smartbombs]].  
|<br>The '''Interdiction sphere launcher''' is used for launching Warp Disrupt Probes. This probe creates a warp disruption bubble, with a 20km radius, that lasts for two minutes before collapsing. All ships within this field cannot activate their warp drives to leave, however they can otherwise move freely. As the field is an area of effect warp disruption method this module works even if the ship is unable to target the target. The probe is also completely independent and will keep the bubble up even if the interdictor is destroyed, however the probes can be destroyed by [[Smartbombs]].  


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|[[File:Icon warp disruption field generator.png|Warp Disruption Field Generator|link=]]
|[[File:Icon warp disruption field generator.png|Warp Disruption Field Generator|link=]]
|<br>The '''Warp disruption field generator''' is a specialized warp disruption module which can only be used by [[Heavy Interdiction Cruisers|heavy inderdiction cruisers]]. The Generator can be used in three different modes: Unscripted, Focused Disruption, and Focused Scrambling. When used unscripted, the generator creates an interdiction field similar to that of an Interdiction Sphere Launcher, but centered on the generating ship rather than an outside probe. When unscripted, the generator cycles in 30 seconds, and while it can be kept running it cannot be deactivated early. When used scripted, the generator targets its disruption on a single ship with an insurmountable 100 points of warpcore disabling strength (leading to the nickname "Infinity Point"). When scripted, the generator cycles in only 6 seconds, but drains the ship's capacitor more quickly. Additionally, when used scripted on a hostile capital ship, it will disable that capital ship's ability to activate stargates to leave the system.
|<br>The '''Warp disruption field generator''' is a specialized warp disruption module which can only be used by [[Heavy Interdiction Cruisers|heavy interdiction cruisers]]. The Generator can be used in three different modes: Unscripted, Focused Disruption, and Focused Scrambling. When used unscripted, the generator creates an interdiction field similar to that of an Interdiction Sphere Launcher, but centered on the generating ship rather than an outside probe. When unscripted, the generator cycles in 30 seconds, and while it can be kept running it cannot be deactivated early. When used scripted, the generator targets its disruption on a single ship with an insurmountable 100 points of warpcore disabling strength (leading to the nickname "Infinity Point"). When scripted, the generator cycles in only 6 seconds, but drains the ship's capacitor more quickly. Additionally, when used scripted on a hostile capital ship, it will disable that capital ship's ability to activate stargates to leave the system.


While a warp disruption field generator is active, the ship activating it suffers a 50% increase to its signature radius, and cannot be targeted by allied remote repairs or capacitor transmitters.
While a warp disruption field generator is active, the ship activating it suffers a 50% increase to its signature radius, and cannot be targeted by allied remote repairs or capacitor transmitters.
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There are five ways to create warp disruption fields:
There are five ways to create warp disruption fields:


* An inderdiction sphere launcher on a [[interdictor]] destroyer. This module launches standalone warp disrupt probes which instantly create warp disruption fields. (The field will visibly expand from the probe, however this expansion is purely visual and the bubble is effective at full size immediately.) Once launched, the probe will not move (although it can be moved by a [[Propulsion equipment#Micro Jump Field Generator|jump destroyer]]), while the destroyer which launched it is free to fly away. Warp disrupt probes project 20km-radius bubbles and last for 2 minutes.
* An interdiction sphere launcher on a [[interdictor]] destroyer. This module launches standalone warp disrupt probes which instantly create warp disruption fields. (The field will visibly expand from the probe, however this expansion is purely visual and the bubble is effective at full size immediately.) Once launched, the probe will not move (although it can be moved by a [[Propulsion equipment#Micro Jump Field Generator|jump destroyer]]), while the destroyer which launched it is free to fly away. Warp disrupt probes project 20km-radius bubbles and last for 2 minutes.
* A Warp disruption field generator on a [[Heavy Interdiction Cruisers|heavy interdiction cruiser]]. The warp disruption field generator instantly generates a bubble centered on the ship. This bubble will move as the ship moves, and the generating ship can still move normally. The field's radius is based on the type of generator used and the skills of the cruiser pilot.
* A Warp disruption field generator on a [[Heavy Interdiction Cruisers|heavy interdiction cruiser]]. The warp disruption field generator instantly generates a bubble centered on the ship. This bubble will move as the ship moves, and the generating ship can still move normally. The field's radius is based on the type of generator used and the skills of the cruiser pilot.
* A [[Capital Ship Modules#Burst Projectors|Warp Disruption Burst Projector]] fitted to a [[supercarrier]]. This module creates a 10km radius disruption field, centered on the target location, with a 500km maximum targeting range, 40s duration, and 8 minute cooldown.
* A [[Capital Ship Modules#Burst Projectors|Warp Disruption Burst Projector]] fitted to a [[supercarrier]]. This module creates a 10km radius disruption field, centered on the target location, with a 500km maximum targeting range, 40s duration, and 8 minute cooldown.
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The next step up changes the style of tackling completely. [[Interdictors]] are T2 [[destroyers]] that are able to create a warp disruption bubble for two minutes. After launching the bubble the inderdictor is free to move and even killing the inderdictor will not release the victim from the bubble. But the pilot has to be careful when they launch the bubble as the module has moderate reload time and will also stop friends and even the pilot himself from warping away.
The next step up changes the style of tackling completely. [[Interdictors]] are T2 [[destroyers]] that are able to create a warp disruption bubble for two minutes. After launching the bubble the interdictor is free to move and even killing the interdictor will not release the victim from the bubble. But the pilot has to be careful when they launch the bubble as the module has moderate reload time and will also stop friends and even the pilot himself from warping away.
* {{sh|Sabre}}
* {{sh|Sabre}}
* {{sh|Eris}}
* {{sh|Eris}}
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[[Heavy Interdictors]] are the big brothers of inderdictors. These T2 cruisers field very high tank with their T2 resist profile and additional resist bonus. Their module of choice is the warp disruption field generator. With this module heavy inderdictors are able to put up a warp disruption bubble at will (but may not be able to drop it at will, as the bubble's 30-second cycle cannot be cut short). Heavy Interdictors must take advantage of their high resistances, as they cannot receive allied remote repairs while their disruption generator is active. The warp disruption field generator can also be used with either disruption or scrambling scripts that turn the module into infinitely strong long range point or scram.
[[Heavy Interdictors]] are the big brothers of interdictor. These T2 cruisers field very high tank with their T2 resist profile and additional resist bonus. Their module of choice is the warp disruption field generator. With this module heavy interdictors are able to put up a warp disruption bubble at will (but may not be able to drop it at will, as the bubble's 30-second cycle cannot be cut short). Heavy Interdictors must take advantage of their high resistances, as they cannot receive allied remote repairs while their disruption generator is active. The warp disruption field generator can also be used with either disruption or scrambling scripts that turn the module into infinitely strong long range point or scram.
* {{sh|Broadsword}}
* {{sh|Broadsword}}
* {{sh|Onyx}}
* {{sh|Onyx}}