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Faction warfare missions: Difference between revisions

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Hirmuolio Pine (talk | contribs)
m replaced "scanning" link with "Probe scanning"
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All Factional Warfare missions are "encounter" missions, which always involve flying somewhere and killing something (usually ships or a structure). These missions always take place in the [[low-sec]] Factional Warfare [[Factional Warfare#War zones|war zones]], in the "enemy half" of the respective war zone (so a Gallente agent will send you to the Caldari end of the Caldari-Gallente war zone).  
All Factional Warfare missions are "encounter" missions, which always involve flying somewhere and killing something (usually ships or a structure). These missions always take place in the [[low-sec]] Factional Warfare [[Factional Warfare#War zones|war zones]], in the "enemy half" of the respective war zone (so a Gallente agent will send you to the Caldari end of the Caldari-Gallente war zone).  


One important aspect to note is that the destination (ie the deadspace pocket with the mission objective) of a Factional Warfare mission is marked by a beacon, and this beacon becomes visible to ''every other player in the system'' as soon as you warp to it. This is a mechanic meant to encourage PvP (as other players can warp to your mission deadspace pocket without needing to [[Scanning|scan down your ship with combat probes]] first); in practice, it means you will need to be extra-vigilant when running these missions.  
One important aspect to note is that the destination (ie the deadspace pocket with the mission objective) of a Factional Warfare mission is marked by a beacon, and this beacon becomes visible to ''every other player in the system'' as soon as you warp to it. This is a mechanic meant to encourage PvP (as other players can warp to your mission deadspace pocket without needing to [[Probe scanning|scan down your ship with combat probes]] first); in practice, it means you will need to be extra-vigilant when running these missions.  


As with missions in Empire space, [http://eve-survival.org/missions Eve Survival] is an excellent resource for finding out ahead of time what a mission objective is, and what kind of NPC enemies to expect. Note that, unlike missions in Empire space, the NPC enemies you kill in Factional Warfare missions do not have bounties on them and drop very little loot (other than Navy tags, which can be sold or used to buy items in the LP store).
As with missions in Empire space, [http://eve-survival.org/missions Eve Survival] is an excellent resource for finding out ahead of time what a mission objective is, and what kind of NPC enemies to expect. Note that, unlike missions in Empire space, the NPC enemies you kill in Factional Warfare missions do not have bounties on them and drop very little loot (other than Navy tags, which can be sold or used to buy items in the LP store).