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Drebin 679 (talk | contribs) Introduced Tengu fit. Basilisks now banned during wartime. Pulse Praxis Sebo -> TC. Clarified that train for Praxis sentries are optional. |
Drebin 679 (talk | contribs) Dumped Basi, updated Vindi. Added note on loaner program. |
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Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. | Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. | ||
== Logistics (basic and advanced) == | == Logistics (basic and advanced) == | ||
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the {{sh|Scimitar}} is favoured in [[Incursion sites#Vanguard sites|Vanguards]] due to its remote tracking bonus and its ability to operate independent of other logi. The {{sh|Basilisk}} is needed in [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites for its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites, but is suboptimal for a wardeccable Vanguard group like the Uni's | The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the {{sh|Scimitar}} is favoured in [[Incursion sites#Vanguard sites|Vanguards]] due to its remote tracking bonus and its ability to operate independent of other logi. The {{sh|Basilisk}} is needed in [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites for its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites, but is suboptimal for a wardeccable Vanguard group like the Uni's due to its need of cap chains, and is not listed here due to said cap chain adding an additional point of failure for fleet safety. For pilots unable to use the Scimitar but can use T2 Caldari cruisers, the {{sh|Tengu}} serves as a cap-stable Basilisk alternative. | ||
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}} | {{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}} | ||
=== Scimitar === | === Scimitar === | ||
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| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
== Battleships == | == Battleships == | ||
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection. | Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection. | ||
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}} | {{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}} | ||
{{note box|1=The Incursion Community runs a [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 T1 Battleship Loaner Program], enabling Uni pilots to try Incursions without having to invest in a T1 hull.}} | |||
=== Maelstrom === | === Maelstrom === | ||
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| mid2name=Federation Navy Stasis Webifier | | mid2name=Federation Navy Stasis Webifier | ||
| mid2typeID=17559 | | mid2typeID=17559 | ||
| mid3name= | | mid3name=Federation Navy Stasis Webifier | ||
| mid3typeID= | | mid3typeID=17559 | ||
| mid4name=Multispectrum Shield Hardener II | | mid4name=Multispectrum Shield Hardener II | ||
| mid4typeID=2281 | | mid4typeID=2281 | ||
| mid5name= | | mid5name=Multispectrum Shield Hardener II | ||
| mid5typeID= | | mid5typeID=2281 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
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| low7name=Magnetic Field Stabilizer II | | low7name=Magnetic Field Stabilizer II | ||
| low7typeID=10190 | | low7typeID=10190 | ||
| rig1name=Large | | rig1name=Large EM Shield Reinforcer II | ||
| rig1typeID= | | rig1typeID=26436 | ||
| rig2name=Large | | rig2name=Large Thermal Shield Reinforcer II | ||
| rig2typeID= | | rig2typeID=26442 | ||
| rig3name=Large Core Defense Field Extender I | |||
| rig3typeID=26088 | |||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
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| charge1name=Federation Navy Antimatter Charge L x14000 | | charge1name=Federation Navy Antimatter Charge L x14000 | ||
| charge1typeID=22993 | | charge1typeID=22993 | ||
| charge2name | | charge2name=Nanite Repair Paste x200 | ||
| charge2typeID=28668 | |||
| charge3name=Scan Resolution Script x1 | |||
| | | charge3typeID=29011 | ||
| | |||
| | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums. | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li><li>This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.</li><li>A tech one EM Shield Reinforcer can be used in place of the tech two listed. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version=April | | version=April 2021 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
== Ongrid booster == | == Ongrid booster == | ||
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting. | Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting. | ||