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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
Introduced Tengu fit. Basilisks now banned during wartime. Pulse Praxis Sebo -> TC. Clarified that train for Praxis sentries are optional.
Dumped Basi, updated Vindi. Added note on loaner program.
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Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
== Logistics (basic and advanced) ==
== Logistics (basic and advanced) ==
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the {{sh|Scimitar}} is favoured in [[Incursion sites#Vanguard sites|Vanguards]] due to its remote tracking bonus and its ability to operate independent of other logi. The {{sh|Basilisk}} is needed in [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites for its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites, but is suboptimal for a wardeccable Vanguard group like the Uni's, due to its need of cap chains. For pilots unable to use the Scimitar but can use T2 Caldari cruisers, the {{sh|Tengu}} serves as a cap-stable Basilisk alternative.
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Any can be used, but the {{sh|Scimitar}} is favoured in [[Incursion sites#Vanguard sites|Vanguards]] due to its remote tracking bonus and its ability to operate independent of other logi. The {{sh|Basilisk}} is needed in [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites for its ability to field utility cap to counter the heavy neuting and capacitor needs of those sites, but is suboptimal for a wardeccable Vanguard group like the Uni's due to its need of cap chains, and is not listed here due to said cap chain adding an additional point of failure for fleet safety. For pilots unable to use the Scimitar but can use T2 Caldari cruisers, the {{sh|Tengu}} serves as a cap-stable Basilisk alternative.
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}}
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time. For the Basilisk this means cap stable with incoming capacitor transmitter.}}
=== Scimitar ===
=== Scimitar ===
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| alphacanuse=N
| alphacanuse=N
}}
}}
=== Basilisk ===
{{important note box|Due to the necessity of cap chains with a Basilisk, the mechanics surrounding [[Remote assistance#While at war|neutral assistance of wardecced members]], and the Uni being a friendly fire enabled corp, '''the Basilisk is banned while the Uni is at war.'''}}


{{ShipFitting
| ship=Basilisk
| shipTypeID=11985
| fitName=Incursions (minimum fit)
| fitID=Incursions-(minimum-fit)
| low1name=Damage Control II
| low1typeID=2048
| low2name=Mark I Compact Power Diagnostic System
| low2typeID=8225
| mid1name=Multispectrum Shield Hardener II
| mid1typeID=2281
| mid2name=Caldari Navy EM Shield Hardener
| mid2typeID=17499
| mid3name=Large Azeotropic Restrained Shield Extender
| mid3typeID=8419
| mid4name=10MN Monopropellant Enduring Afterburner
| mid4typeID=6005
| mid5name=Remote Tracking Computer II
| mid5typeID=2104
| charge1name=Optimal Range Script x1
| charge1typeID=28999
| high1name=Large Remote Shield Booster II
| high1typeID=3608
| high2name=Large Remote Shield Booster II
| high2typeID=3608
| high3name=Large Remote Shield Booster II
| high3typeID=3608
| high4name=Large Remote Shield Booster II
| high4typeID=3608
| high5name=Large Remote Capacitor Transmitter II
| high5typeID=12102
| high6name=Large Remote Capacitor Transmitter II
| high6typeID=12102
| rig1name=Medium Core Defense Field Extender II
| rig1typeID=31796
| rig2name=Medium Ancillary Current Router II
| rig2typeID=31366
| drone1name=Light Shield Maintenance Bot I x5
| drone1typeID=23719
| charge2name=Tracking Speed Script x1
| charge2typeID=29001
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
| showSKILLS=Y
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with a {{co|coral|Remote Tracking Computer II}} (or the more expensive Serpentis-faction variant).</li><li>Training into the {{co|yellow|advanced fit}} below is useful if you want the option to fit a fifth repper and rely on only one incoming remote capacitor transmitter, but it'll require that your cap buddy is equally skilled and can manage with just one incoming transmitter as well.
| showNOTES=Y
| difficulty=1
| version=April 2020
| showTOC=N
| alphacanuse=N
}}{{ShipFitting
| ship=Basilisk
| shipTypeID=11985
| fitName=Incursions (advanced)
| fitID=Incursions-(advanced)
| low1name=Damage Control II
| low1typeID=2048
| low2name=Mark I Compact Power Diagnostic System
| low2typeID=8225
| mid1name=Multispectrum Shield Hardener II
| mid1typeID=2281
| mid2name=Caldari Navy EM Shield Hardener
| mid2typeID=17499
| mid3name=10MN Monopropellant Enduring Afterburner
| mid3typeID=6005
| mid4name=Large Azeotropic Restrained Shield Extender
| mid4typeID=8419
| mid5name=Shadow Serpentis Remote Tracking Computer
| mid5typeID=14240
| high1name=Large Remote Shield Booster II
| high1typeID=3608
| high2name=Large Remote Shield Booster II
| high2typeID=3608
| high3name=Large Remote Shield Booster II
| high3typeID=3608
| high4name=Large Remote Shield Booster II
| high4typeID=3608
| high5name=Large S95a Scoped Remote Shield Booster
| high5typeID=8641
| high6name=Large Remote Capacitor Transmitter II
| high6typeID=12102
| rig1name=Medium Core Defense Field Extender II
| rig1typeID=31796
| rig2name=Medium Ancillary Current Router II
| rig2typeID=31366
| drone1name=Light Shield Maintenance Bot II x5
| drone1typeID=28203
| charge1name=Optimal Range Script x1
| charge1typeID=28999
| charge2name=Tracking Speed Script x1
| charge2typeID=29001
| charge3name=open
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>{{sk|Fuel Conservation|III|icon=yes}}</li><li>{{sk|Shield Management|IV|icon=yes}}</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|V|icon=yes}}</li><li>{{sk|Capacitor Emission Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(optional, see notes)''</li><li>{{sk|Shield Rigging|IV|icon=yes}} ''(optional, see notes)''<br>o {{sk|Jury Rigging|III|icon=yes}} ''(prerequisite)''
| showSKILLS=Y
| notes=The '''rigging skill''' isn't strictly needed but is still useful in reducing the penalties.</li><li>{{co|coral|Shield Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one shield bots while you're training.</li><li>'''Always''' carry a spare remote capacitor transmitter with you in case the next replacement needs two transmitters to remain cap stable. With perfect skills and implants, you can also upgrade the fifth repper to a tech two.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>Only one of the logistics need the '''Afterburner''', so the other logi can replace it with an additional {{co|coral|Shadow Serpentis Remote Tracking Computer}}.
| showNOTES=Y
| difficulty=2
| version=April 2020
| showTOC=N\
| alphacanuse=N
}}
== Battleships ==
== Battleships ==
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
Battleships bring enough utility midslots for sensor boosters, webs and potentially tracking computers and sometimes even utility highslots and their large weaponry offer the necessary damage projection.
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
{{note box|Many battleships are missing in this section, which is intentional. Not all battleships have the necessary base shield hitpoints or midslots to be suitable for incursions and some ships are so situational that they are not ideal for our kitchen-sink fleets. There are also some ships that potentially could work, but the skills required to fly them would allow you to fly a much more suitable ship with better bonuses, or the ISK needed to make them work could be better used to get a far superior hull.}}
{{note box|1=The Incursion Community runs a [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 T1 Battleship Loaner Program], enabling Uni pilots to try Incursions without having to invest in a T1 hull.}}
=== Maelstrom ===
=== Maelstrom ===


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| mid2name=Federation Navy Stasis Webifier
| mid2name=Federation Navy Stasis Webifier
| mid2typeID=17559
| mid2typeID=17559
| mid3name=Multispectrum Shield Hardener II
| mid3name=Federation Navy Stasis Webifier
| mid3typeID=2281
| mid3typeID=17559
| mid4name=Multispectrum Shield Hardener II
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid4typeID=2281
| mid5name=EM Shield Hardener II
| mid5name=Multispectrum Shield Hardener II
| mid5typeID=2301
| mid5typeID=2281
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
Line 978: Line 865:
| low7name=Magnetic Field Stabilizer II
| low7name=Magnetic Field Stabilizer II
| low7typeID=10190
| low7typeID=10190
| rig1name=Large Thermal Shield Reinforcer I
| rig1name=Large EM Shield Reinforcer II
| rig1typeID=26082
| rig1typeID=26436
| rig2name=Large Hybrid Burst Aerator II
| rig2name=Large Thermal Shield Reinforcer II
| rig2typeID=26394
| rig2typeID=26442
| rig3name=Large Core Defense Field Extender I
| rig3typeID=26088
| drone1name=Imperial Navy Acolyte x5
| drone1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| drone1typeID=31864
Line 988: Line 877:
| charge1name=Federation Navy Antimatter Charge L x14000
| charge1name=Federation Navy Antimatter Charge L x14000
| charge1typeID=22993
| charge1typeID=22993
| charge2name=Scan Resolution Script x2
| charge2name=Nanite Repair Paste x200
| charge2typeID=29011
| charge2typeID=28668
| charge3name=Nanite Repair Paste x200
| charge3name=Scan Resolution Script x1
| charge3typeID=28668
| charge3typeID=29011
| rig3name=open
| charge4name=open
| charge5name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clones|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li><li>This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.</li><li>A tech one EM Shield Reinforcer can be used in place of the tech two listed.
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=April 2020
| version=April 2021
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y
}}
}}
== Ongrid booster ==
== Ongrid booster ==
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.