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Standings are given in 10-minute tick cycles that begin after the first target in system is destroyed. At the end of the tick cycle, standings points are awarded for the largest-value ship that the pilot engaged with offensive modules in during that tick cycle. During this 10-minute tick cycle, several targets may be destroyed in one system, but only the highest single-yield target will award its standings points to the pilots that engaged it. All other lower-yield drones and ships destroyed during the same tick cycle will award zero (0.0) standings points to the pilots that engaged those targets. So if you find multiple big targets to kill, you should kill one target, wait for standings tick cycle to end, and then kill the next target. | Standings are given in 10-minute tick cycles that begin after the first target in system is destroyed. At the end of the tick cycle, standings points are awarded for the largest-value ship that the pilot engaged with offensive modules in during that tick cycle. During this 10-minute tick cycle, several targets may be destroyed in one system, but only the highest single-yield target will award its standings points to the pilots that engaged it. All other lower-yield drones and ships destroyed during the same tick cycle will award zero (0.0) standings points to the pilots that engaged those targets. So if you find multiple big targets to kill, you should kill one target, wait for standings tick cycle to end, and then kill the next target. | ||
For example, a fleet of Nagas and Vigils land at a Torpid Sleeper combat site. In the first four minutes in system, the fleet targets, engages, and destroys 3 Sleeper ships: a Hypnosian | For example, a fleet of Nagas and Vigils land at a Torpid Sleeper combat site. In the first four minutes in system, the fleet targets, engages, and destroys 3 Sleeper ships: a Hypnosian Watcher (frigate +0.093 standings points), Hypnosian Agonizer (frigate +0.093 standings points), and a Hypnosian Upholder (cruiser +0.108 standings points)). The fleet warps off to a safe spot or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.108 standings points for only the cruiser-the two frigates yield zero(0.0) standings points. Shooting ships may be a waste of ammunition, but the extra standings points are more valuable and could be awarded on a future tick cycle. | ||
For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate. The the first three minutes in system, the fleet targets, engages, and destroys an Interfering Phase-II Legionary (drone +0.03 standings points), a Vexing Phase-IV Legionary (drone +0.059standings points), and an Overmind Interruptor Lamda (battleship +0.20 standings points). The fleet warps off to a safe or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.20 standings points for only the battleship-the drones yield zero(0.0) standings points. | For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate. The the first three minutes in system, the fleet targets, engages, and destroys an Interfering Phase-II Legionary (drone +0.03 standings points), a Vexing Phase-IV Legionary (drone +0.059standings points), and an Overmind Interruptor Lamda (battleship +0.20 standings points). The fleet warps off to a safe or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.20 standings points for only the battleship-the drones yield zero(0.0) standings points. | ||