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Incursions checklist: Difference between revisions

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Adam Cion (talk | contribs)
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Important game mechanics: Added EDENCOM blurb.
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See [[Timers]] and [[Remote_assistance#Remote_assistance_and_legality|Remote assistance]] for more details on the more intricate mechanics of legal timers.
See [[Timers]] and [[Remote_assistance#Remote_assistance_and_legality|Remote assistance]] for more details on the more intricate mechanics of legal timers.
=== EDENCOM ===
{| class="wikitable" style="vertical-align:middle;"
| valign="middle" style="background:#200000; padding-left:10px; border-right:0px;" | [[File:Logo_faction_edencom.png|64px|link=]]
| valign="middle" style="background:#200000; padding:10px; border-left:0px;" | ''Several chokepoint systems throughout highsec are controlled by [[EDENCOM]], and '''heavy gatecamps are a regular sight'''.<br>Pilots with negative EDENCOM standings looking to run Incursions should either improve their standings or move their ships using a [[Preparing_for_Incursions#Valet_alt|valet alt]]''.
|}
As of June 2021, several systems along the "highsec highway" of New Eden's [[Topology]] are controlled by [[EDENCOM]]. The [[Triglavian Invasion]] took the Caldari-Amarr connector of Niarja away, leaving a single highsec chain with several EDENCOM choke points connecting the four empires. This makes moving ships on characters with negative EDENCOM standings extremely dangerous, as scramming gate camps are a fixture in these systems. Much like during wartime, pilots will have to make use of a [[Preparing_for_Incursions#Valet_alt|Valet alt]] in order to move ships safely, or [[Getting positive Triglavian and EDENCOM standings|getting positive EDENCOM standings]] in [[Pochven]].
Further, this means that running pro-Trig or anti-EDENCOM content (particularly residing in Pochven) naturally generates friction if mixed with Incursions. Pilots may want to look into a dedicated Incursion alt in that situation.


== General advice ==
== General advice ==