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Building mission bases: Difference between revisions

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* [[Trading]] -- this can grow organically from selling loot through sell orders. See  [[How_to_identify_items_to_trade|here]] for some additional tips, and remember: as a mission-runner, you already understand the needs of one part of the market! If your trading goes well you may find it eventually scales up to exceed your mission-running income.
* [[Trading]] -- this can grow organically from selling loot through sell orders. See  [[How_to_identify_items_to_trade|here]] for some additional tips, and remember: as a mission-runner, you already understand the needs of one part of the market! If your trading goes well you may find it eventually scales up to exceed your mission-running income.
* [[Mining]] -- as mentioned above, if you have a mining ship handy you can mine out mission sites, or just mine to pass the time if you have to decline two missions in a row and you don't have any alternative agents.
* [[Mining]] -- as mentioned above, if you have a mining ship handy you can mine out mission sites, or just mine to pass the time if you have to decline two missions in a row and you don't have any alternative agents.
* [[Planetary Interaction]] -- PI in highsec doesn't yield high profits, but it's a fairly steady income. You could see if there are any good planets on the route between your base and your local tradehub, which would let you set up profitable operations which you can run as part of your normal travelling.
* [[Planetary Industry]] -- PI in highsec doesn't yield high profits, but it's a fairly steady income. You could see if there are any good planets on the route between your base and your local tradehub, which would let you set up profitable operations which you can run as part of your normal travelling.
* [[Research]] and [[Manufacturing]]
* [[Research]] and [[Manufacturing]]