Difference between revisions of "The Curator"

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(Created page with "{{stub}} Amarr COSMOS agent "Unearthing the Ancients"<br> Prerequisites: "Key of the Arcana" (found in 1st stage), Archaeology II, Relic Analyzer<br> 3 archaeology/L4 combat ...")
 
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# loot one Holy Statue from Takmahl Striking Curiosity<br>
 
# loot one Holy Statue from Takmahl Striking Curiosity<br>
 
# loot one Ritual Text from can (does not seem to drop from battleships)<br>
 
# loot one Ritual Text from can (does not seem to drop from battleships)<br>
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The final mission gives 2% Amarr Empire standings (Social V) and a "Key to the Labyrinth".
 
The final mission gives 2% Amarr Empire standings (Social V) and a "Key to the Labyrinth".
The 2nd stage of the Musem requires you to kill 2 battleships, 10 cruisers and 2 frigates that spawn every few minutes while also hacking the respawning cans distributed over the area. Since there is only a limited chance to find the desired items per can, it might take some time to get them all. A battleship for killing the spawns plus a well tanked fast hacking ship (Stratios, T2 or T3 cruiser) works well. There is a high chance to encounter other players here.
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The 2nd stage of the Musem requires you to kill 2 battleships, 10 cruisers and 2 frigates that spawn every few minutes while also hacking the respawning cans distributed over the area.
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The frigates can both web and warp disrupt. Only the battleships give bounties.
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The frigates and battleships are Amarrian type (Dealing and vulnerable to EM/Thermal)
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The cruisers are Amarrian/Caldari mix, the latter being susceptable and dealing out Kinetic & Thermal.
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Since there is only a limited chance to find the desired items per can, it might take some time to get them all. A battleship for killing the spawns plus a well tanked fast hacking ship (Stratios, T2 or T3 cruiser) works well. There is a high chance to encounter other players here.
  
 
[[Category:Agents]]
 
[[Category:Agents]]

Revision as of 21:26, 9 July 2021

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Amarr COSMOS agent

"Unearthing the Ancients"
Prerequisites: "Key of the Arcana" (found in 1st stage), Archaeology II, Relic Analyzer
3 archaeology/L4 combat missions in same pocket as agent, can be done immediately if items were farmed before

  1. loot one Takmahl Centrifugal Primer from Takmahl Digital Mezzotint
  2. loot one Holy Statue from Takmahl Striking Curiosity
  3. loot one Ritual Text from can (does not seem to drop from battleships)

The final mission gives 2% Amarr Empire standings (Social V) and a "Key to the Labyrinth".

The 2nd stage of the Musem requires you to kill 2 battleships, 10 cruisers and 2 frigates that spawn every few minutes while also hacking the respawning cans distributed over the area.

The frigates can both web and warp disrupt. Only the battleships give bounties.

The frigates and battleships are Amarrian type (Dealing and vulnerable to EM/Thermal)

The cruisers are Amarrian/Caldari mix, the latter being susceptable and dealing out Kinetic & Thermal.

Since there is only a limited chance to find the desired items per can, it might take some time to get them all. A battleship for killing the spawns plus a well tanked fast hacking ship (Stratios, T2 or T3 cruiser) works well. There is a high chance to encounter other players here.