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Interceptors: Difference between revisions

From EVE University Wiki
Flagged page for update re: nullification
Fleet Interceptors: changed passive nullification to the module
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The fleet interceptors have following traits in common which make them ideal fleet support as fast tackle and scouts.:
The fleet interceptors have following traits in common which make them ideal fleet support as fast tackle and scouts.:
* They have a 5% ''bonus to warp scrambler and warp disruptor range'' for each level their pilot has in {{sk|Interceptors|icon=yes}}.
* They have a 5% ''bonus to warp scrambler and warp disruptor range'' for each level their pilot has in {{sk|Interceptors|icon=yes}}.
* They have immunity to non-targeted interdiction, which means they can warp while inside a warp disruption bubble.
* They can fit ''Interdiction Nullifiers'', which allow them to temporarily ignore warp disruption bubbles either when entering a system or when moving around a battlefield.
The tackle range bonus allows the fleet interceptor to hold tackle at a relatively safe distance. The interdiction nullification means that you can reach targets quickly even through bubbles. This is also important in the scout role. Further, they have bonuses tied to the skills of their respective empire faction's frigate:
The tackle range bonus allows the fleet interceptor to hold tackle at a relatively safe distance. The interdiction nullification means that you can reach targets quickly even through bubbles. This is also important in the scout role. Further, they have bonuses tied to the skills of their respective empire faction's frigate:
* {{sh|Malediction}}: 5% bonuses to rocket damage and 4% bonus to all armor resistances per level
* {{sh|Malediction}}: 5% bonuses to rocket damage and 4% bonus to all armor resistances per level