More actions
→Tech and Meta Levels: discussed microwarpdrive meta variants in detail |
|||
| Line 157: | Line 157: | ||
For Microwarpdrives, the story is not as simple. Higher-tech MWDs grant only minimal speed improvements over lower-tech modules. In stead, higher-tech MWDs carry significantly reduced Signature and Capacitor penalties than lower-tech MWDs. However, there is an odd exception: the Tech II Microwarpdrive carries a reduced Capacitor penalty, but ''not'' a reduced Signature penalty, and suffers from increased Fitting and Activation costs, in exchange for only providing about 1% greater top speed than a Meta module. As a result, Tech II Microwarpdrives are largely disrespected and should almost never be used, in | For Microwarpdrives, the story is not as simple. Higher-tech MWDs grant only minimal speed improvements over lower-tech modules. In stead, higher-tech MWDs carry significantly reduced Signature and Capacitor penalties than lower-tech MWDs. However, there is an odd exception: the Tech II Microwarpdrive carries a reduced Capacitor penalty, but ''not'' a reduced Signature penalty, and suffers from increased Fitting and Activation costs, in exchange for only providing about 1% greater top speed than a Meta module. As a result, Tech II Microwarpdrives are largely disrespected and should almost never be used. | ||
Rather than Tech II variants, the three meta variants of Microwarpdrives are commonly discussed. The Compact variant is generally not ideal, but is sometimes necessary to save on fitting space. The Enduring variant looks attractive, as it allows the drive to more easily remain active for long periods of time, however in practice, the reduced activation cost from an Enduring drive is generally less impactful than the reduced max Capacitor penalty from the '''Quad LiF Restrained''' variant (which also features a reduced Signature penalty, and thus allows for slightly less incoming damage). In short, the generally most preferrable Microwarpdrive variant is the '''Restrained''' variant. | |||
Like with Afterburners, Faction and Deadspace microwarpdrives come in two types: one consuming extra CPU but with reduced Activation Cost (Gallente/Serpentis), and one consuming extra Powergrid but with reduced Signature penalty (Minmatar/Angel Cartel). | Like with Afterburners, Faction and Deadspace microwarpdrives come in two types: one consuming extra CPU but with reduced Activation Cost (Gallente/Serpentis), and one consuming extra Powergrid but with reduced Signature penalty (Minmatar/Angel Cartel). | ||