Difference between revisions of "Overview"
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[[File:Overview eve university travel tab.png|right|thumb|EVE University's Overview]] | [[File:Overview eve university travel tab.png|right|thumb|EVE University's Overview]] | ||
− | The '''overview''' is one of the most essential components of EVE's user interface | + | The '''overview''' is one of the most essential components of EVE's user interface and is the primary means of viewing items in space. It is a customizable list of interactive entries and can assist players with virtually every activity performed in space. Though it can be time-consuming to configure, the flexibility and effectiveness of a properly-configured overview justifies the time spent. |
The primary weakness of the overview is that it is not in any way intelligent, so it is unable to anticipate a player's informational needs, nor can it alter its own configuration without player input. Because of this, the consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on an ally because they appeared as a hostile, to being destroyed by NPC pirates that didn’t show up on the overview. The overview can be configured with multiple tabs and presets to allow easy access to multiple views and configurations. | The primary weakness of the overview is that it is not in any way intelligent, so it is unable to anticipate a player's informational needs, nor can it alter its own configuration without player input. Because of this, the consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on an ally because they appeared as a hostile, to being destroyed by NPC pirates that didn’t show up on the overview. The overview can be configured with multiple tabs and presets to allow easy access to multiple views and configurations. | ||
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'''''<font color="yellow">IMPORTANT</font>''''' '''Review your Overview set-up regularly''' | '''''<font color="yellow">IMPORTANT</font>''''' '''Review your Overview set-up regularly''' | ||
− | Pilots should routinely review their overview set-up to make sure it's current, especially when Updates have been released. On occasion new entities get added to the game and are placed in new overview categories and are thus invisible in all old overviews. Also, some updates and patches may bring other changes to how the Overview works. | + | Pilots should routinely review their overview set-up to make sure it's current, especially when Updates have been released. On occasion, new entities get added to the game and are placed in new overview categories and are thus invisible in all old overviews. Also, some updates and patches may bring other changes to how the Overview works. |
− | == Overview | + | == Overview Shortcuts == |
− | Objects in the overview can be interacted with by right-clicking them and selecting the appropriate action. Alternatively the object can be click-and-hold to open the radial menu. | + | Objects in the overview can be interacted with by right-clicking them and selecting the appropriate action. Alternatively, the object can be click-and-hold to open the radial menu. |
− | But in many situations you may want to use shortcuts for faster actions. Almost all actions have shortcuts. | + | But in many situations, you may want to use shortcuts for faster actions. Almost all actions have shortcuts. Hovering over the buttons in the "Selected item" window will show the shortcut. These shortcuts can be set in the "combat" section of the shortcut settings. |
− | Simply hold the action shortcut key down and click the object in overview or in space. Alternatively you can first select the object and then click the shortcut key.<br> | + | Simply hold the action shortcut key down and click the object in overview or in space. Alternatively, you can first select the object and then click the shortcut key.<br> |
− | For example to target an object just hold {{button|CTRL}} and click the object you want to target or select the object in your overview and then press {{button|CTRL}}. | + | For example, to target an object just hold {{button|CTRL}} and click the object you want to target or select the object in your overview and then press {{button|CTRL}}. |
− | Additionally by double-clicking an object you will approach/align to it. | + | Additionally, by double-clicking an object you will approach/align to it. |
While any of the shortcuts are being pressed the overview will be frozen to prevent items from shuffling around based on the sorting order. While the overview is frozen all new items that appear on the overview will be added at the bottom of the list, and items that disappear from the grid will be shown in a faded text. <br> | While any of the shortcuts are being pressed the overview will be frozen to prevent items from shuffling around based on the sorting order. While the overview is frozen all new items that appear on the overview will be added at the bottom of the list, and items that disappear from the grid will be shown in a faded text. <br> | ||
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== Tagging == | == Tagging == | ||
− | Note: By default tags are not shown in the overview. If tags are going to be used it is recommended that the "tags" column be added to the overview. This is done in Overview Settings -> Columns. | + | Note: By default, tags are not shown in the overview. If tags are going to be used it is recommended that the "tags" column be added to the overview. This is done in Overview Settings -> Columns. |
The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. Tagging is different from [[Fleet]] broadcasts though they are often used for similar purposes. | The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. Tagging is different from [[Fleet]] broadcasts though they are often used for similar purposes. | ||
− | The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, marking trigger ships and kill order in wormhole sleeper sites, prioritizing PvP targets, or any other activity for which you may need to quickly identify specific objects for a fleet. Only fleet members in | + | The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, marking trigger ships and kill order in wormhole sleeper sites, prioritizing PvP targets, or any other activity for which you may need to quickly identify specific objects for a fleet. Only fleet members in command positions can mark tags. |
=== Tagging Process === | === Tagging Process === | ||
− | The Tag option is only available while you are a member of a fleet | + | The Tag option is only available while you are a member of a fleet and in a command role (i.e. FC, WC, or SC). If you are alone, you may simply form a fleet with yourself (your default role with be FC). |
To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | ||
− | A faster method to tag targets is to use "tag item as" shortcut key. Note that all "tag item as" actions do not have key bound to them by default. These shortcuts are in the "combat" section of shortcut settings. | + | A faster method to tag targets is to use the "tag item as" shortcut key. Note that all "tag item as" actions do not have a key bound to them by default. These shortcuts are in the "combat" section of shortcut settings. |
== Using All Brackets == | == Using All Brackets == | ||
− | EVE isn’t a very system-intensive game, and some people have computers that can easily handle the game on max settings. If your system can handle it, you can select '''show all brackets''' in the overview options for each tab. (Brackets are the symbols (icons) you see when in space). This will let you see friendly and hostile ship brackets on the field as well as neutrals and drones. Having all brackets turned on can help you identify an on-grid | + | EVE isn’t a very system-intensive game, and some people have computers that can easily handle the game on max settings. If your system can handle it, you can select '''show all brackets''' in the overview options for each tab. (Brackets are the symbols (icons) you see when in space). This will let you see friendly and hostile ship brackets on the field as well as neutrals and drones. Having all brackets turned on can help you identify an on-grid fleet mate to use as a warp-in. Many players fly with all brackets turned on, and it is recommended to do so if your system can handle it. Zooming out the camera with all brackets turned on will give you a good view of what's happening on the battlefield. |
In very large fleet fights, it is recommended to have brackets turned off, as a large number of visible brackets will cause server-side lag when there are hundreds of players shooting at each other in the same system. Most nullsec corps will have instructions for their members on how to minimize lag during large encounters. | In very large fleet fights, it is recommended to have brackets turned off, as a large number of visible brackets will cause server-side lag when there are hundreds of players shooting at each other in the same system. Most nullsec corps will have instructions for their members on how to minimize lag during large encounters. | ||
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You can press '''Option + Z ''' (for Mac) or '''ALT + Z''' (for PC) to toggle all brackets. | You can press '''Option + Z ''' (for Mac) or '''ALT + Z''' (for PC) to toggle all brackets. | ||
− | Alternatively you can create a tab preset that only includes bare minimum brackets and use that as the bracket preset. | + | Alternatively, you can create a tab preset that only includes bare minimum brackets and use that as the bracket preset. |
== Setting Up Your Overview == | == Setting Up Your Overview == | ||
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* Poorly ordered columns. | * Poorly ordered columns. | ||
− | Using the default overview is generally not recommended. Instead players should either set and manage their own overview or use a well maintained overview pack. | + | Using the default overview is generally not recommended. Instead, players should either set and manage their own overview or use a well maintained overview pack. |
− | Setting your own overview can be time-consuming and the overview has large number of settings that many players are not familiar with. Details on the overview settings are found on [[Overview settings]] page. | + | Setting your own overview can be time-consuming and the overview has a large number of settings that many players are not familiar with. Details on the overview settings are found on [[Overview settings]] page. |
If you are a member of EVE University you should start with [[Installing the EVE University Overview|EVE University Overview]]. | If you are a member of EVE University you should start with [[Installing the EVE University Overview|EVE University Overview]]. | ||
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Any Overview pack that you choose to download then upload to your client should undergo extensive double-checking and possible re-working of your Overview. There are known issues with uploading to a different client or computer. See above. | Any Overview pack that you choose to download then upload to your client should undergo extensive double-checking and possible re-working of your Overview. There are known issues with uploading to a different client or computer. See above. | ||
− | Overview packs are '''pre-built set of overview profiles''' and | + | Overview packs are '''pre-built set of overview profiles''' and in most cases, include their own set of settings, such as bracket display and labeling. This allows players to quickly import several overview profiles at once. There are also many other features that can be included on overview packs in comparison to your basic overview, depending on each of the overview packs currently available in public, two of the most common features most overview packs promoted are: |
*Customizing how the overview brackets are displayed | *Customizing how the overview brackets are displayed | ||
*Customizing how the overview tabs are displayed | *Customizing how the overview tabs are displayed | ||
− | Bear in mind that overview packs are not official products made by CCP, they are custom-built, third-party | + | Bear in mind that overview packs are not official products made by CCP, they are custom-built, third-party releases. |
− | There are also several other advantages of using or releasing overview packs. One worth mentioning is that some overview packs were designed with a lot of careful considerations and many standards applied. This is especially important in some corporations, big alliances or | + | There are also several other advantages of using or releasing overview packs. One worth mentioning is that some overview packs were designed with a lot of careful considerations and many standards applied. This is especially important in some corporations, big alliances or coalitions. For instance, many of the overview packs may release set X profiles which are used on important scenarios and in turn used by many members of certain organizations; there is also the case of standardization across these profiles, while building your own overview can be good or better on some cases, using the same overview pack across many players at once enables you to follow and issue commands or intel with the knowledge that the other person who listed or gave that intel has the same overview setup as yours. |
== Commonly Known & Used Overview Packs == | == Commonly Known & Used Overview Packs == | ||
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*[https://barkkor.blogspot.com/p/overview.html Barkkor Overview] ('''<font color="green">Up to Date</font> April 2021''') | *[https://barkkor.blogspot.com/p/overview.html Barkkor Overview] ('''<font color="green">Up to Date</font> April 2021''') | ||
− | : An very easy to use and reliable Overview for both PVP and PVE. | + | : An very easy to use and reliable Overview for both PVP and PVE. Gets frequent updates. |
: Available in-game in "'''Barkkor'''" Channel. | : Available in-game in "'''Barkkor'''" Channel. | ||
*[https://gitlab.com/Arziel/Z-S-Overview-Pack/ Z-S Overview] (GitLab) ('''<font color="green">Up to Date</font> April 2019''') | *[https://gitlab.com/Arziel/Z-S-Overview-Pack/ Z-S Overview] (GitLab) ('''<font color="green">Up to Date</font> April 2019''') |
Revision as of 19:24, 27 August 2021
The overview is one of the most essential components of EVE's user interface and is the primary means of viewing items in space. It is a customizable list of interactive entries and can assist players with virtually every activity performed in space. Though it can be time-consuming to configure, the flexibility and effectiveness of a properly-configured overview justifies the time spent.
The primary weakness of the overview is that it is not in any way intelligent, so it is unable to anticipate a player's informational needs, nor can it alter its own configuration without player input. Because of this, the consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on an ally because they appeared as a hostile, to being destroyed by NPC pirates that didn’t show up on the overview. The overview can be configured with multiple tabs and presets to allow easy access to multiple views and configurations.
IMPORTANT Review your Overview set-up regularly
Pilots should routinely review their overview set-up to make sure it's current, especially when Updates have been released. On occasion, new entities get added to the game and are placed in new overview categories and are thus invisible in all old overviews. Also, some updates and patches may bring other changes to how the Overview works.
Overview Shortcuts
Objects in the overview can be interacted with by right-clicking them and selecting the appropriate action. Alternatively, the object can be click-and-hold to open the radial menu.
But in many situations, you may want to use shortcuts for faster actions. Almost all actions have shortcuts. Hovering over the buttons in the "Selected item" window will show the shortcut. These shortcuts can be set in the "combat" section of the shortcut settings.
Simply hold the action shortcut key down and click the object in overview or in space. Alternatively, you can first select the object and then click the shortcut key.
For example, to target an object just hold CTRL and click the object you want to target or select the object in your overview and then press CTRL.
Additionally, by double-clicking an object you will approach/align to it.
While any of the shortcuts are being pressed the overview will be frozen to prevent items from shuffling around based on the sorting order. While the overview is frozen all new items that appear on the overview will be added at the bottom of the list, and items that disappear from the grid will be shown in a faded text.
The locked status is shown by a padlock symbol in the column that is used for sorting.
Tagging
Note: By default, tags are not shown in the overview. If tags are going to be used it is recommended that the "tags" column be added to the overview. This is done in Overview Settings -> Columns.
The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. Tagging is different from Fleet broadcasts though they are often used for similar purposes.
The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, marking trigger ships and kill order in wormhole sleeper sites, prioritizing PvP targets, or any other activity for which you may need to quickly identify specific objects for a fleet. Only fleet members in command positions can mark tags.
Tagging Process
The Tag option is only available while you are a member of a fleet and in a command role (i.e. FC, WC, or SC). If you are alone, you may simply form a fleet with yourself (your default role with be FC).
To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done.
A faster method to tag targets is to use the "tag item as" shortcut key. Note that all "tag item as" actions do not have a key bound to them by default. These shortcuts are in the "combat" section of shortcut settings.
Using All Brackets
EVE isn’t a very system-intensive game, and some people have computers that can easily handle the game on max settings. If your system can handle it, you can select show all brackets in the overview options for each tab. (Brackets are the symbols (icons) you see when in space). This will let you see friendly and hostile ship brackets on the field as well as neutrals and drones. Having all brackets turned on can help you identify an on-grid fleet mate to use as a warp-in. Many players fly with all brackets turned on, and it is recommended to do so if your system can handle it. Zooming out the camera with all brackets turned on will give you a good view of what's happening on the battlefield.
In very large fleet fights, it is recommended to have brackets turned off, as a large number of visible brackets will cause server-side lag when there are hundreds of players shooting at each other in the same system. Most nullsec corps will have instructions for their members on how to minimize lag during large encounters.
You can press Option + Z (for Mac) or ALT + Z (for PC) to toggle all brackets.
Alternatively, you can create a tab preset that only includes bare minimum brackets and use that as the bracket preset.
Setting Up Your Overview
- Main article: Overview settings
The default overview leaves much room for improvement. Main issues with the default overview:
- Poor selection of overview presets.
- Not taking full advantage of colortags and background colors.
- Poorly ordered colortags and background colors.
- Badly visible columns.
- Poorly ordered columns.
Using the default overview is generally not recommended. Instead, players should either set and manage their own overview or use a well maintained overview pack.
Setting your own overview can be time-consuming and the overview has a large number of settings that many players are not familiar with. Details on the overview settings are found on Overview settings page.
If you are a member of EVE University you should start with EVE University Overview.
Even if you use a premade overview pack you will still need to set the overview presets for your overview tabs. You may have up to 8 active tabs to assign Overview presets to. What presets you have active will depend on personal preference and gameplay activities you take part in.
Overview Packs
Before you proceed : It is highly recommended that you follow the guide to build your own overview pack because it will help you understand how the Overview settings, which space object falls into what category and how the Overview in whole works.
Any Overview pack that you choose to download then upload to your client should undergo extensive double-checking and possible re-working of your Overview. There are known issues with uploading to a different client or computer. See above.
Overview packs are pre-built set of overview profiles and in most cases, include their own set of settings, such as bracket display and labeling. This allows players to quickly import several overview profiles at once. There are also many other features that can be included on overview packs in comparison to your basic overview, depending on each of the overview packs currently available in public, two of the most common features most overview packs promoted are:
- Customizing how the overview brackets are displayed
- Customizing how the overview tabs are displayed
Bear in mind that overview packs are not official products made by CCP, they are custom-built, third-party releases.
There are also several other advantages of using or releasing overview packs. One worth mentioning is that some overview packs were designed with a lot of careful considerations and many standards applied. This is especially important in some corporations, big alliances or coalitions. For instance, many of the overview packs may release set X profiles which are used on important scenarios and in turn used by many members of certain organizations; there is also the case of standardization across these profiles, while building your own overview can be good or better on some cases, using the same overview pack across many players at once enables you to follow and issue commands or intel with the knowledge that the other person who listed or gave that intel has the same overview setup as yours.
Commonly Known & Used Overview Packs
Below are some of the widely known overview packs available. (Note: These Overview Packs are not to the EVE UNI standards and are for experienced players only)
- Barkkor Overview (Up to Date April 2021)
- An very easy to use and reliable Overview for both PVP and PVE. Gets frequent updates.
- Available in-game in "Barkkor" Channel.
- Z-S Overview (GitLab) (Up to Date April 2019)
- An all round Modular Overview Pack focused on all aspects of EVE's gameplay, allowing the use of generalized new-player friendly and/or very specific profile presets for tactical advantage.
- Available in-game in "Z-S Overview" Channel and Mailing List.
- SaraShawa Overview Pack (Reddit Post) (Up to Date April 2019)
- A PvP-focused overview pack, fundamentally an update and expansion on Sarah's Overview Pack.
- Available in-game in "SaraShawa-Overview" Channel.
- It contains a massive list of pre-set overview settings that you can load on the fly, allowing for great versatility.
- Sarah's Overview Pack (Site) (Outdated Rhea Release)
- A PvP oriented overview pack with many pre-built overview profiles included built around the quick-switch design.
- Blitz Kotare Overview Pack (DDL) (Outdated)
- An all round overview pack.
- Louis deGuerre Overview Pack (Site) (Outdated)
- A fairly small and compact overview pack.
- Aryth's Overview Pack (DDL)
- A PvP oriented overview pack.
- Brother Benthor's Overview Pack (Site) (Outdated)
- An all round overview pack, with many profiles included.
Please note that most of these are outdated and any upload you do to your game client may require extensive double-checking and re-working of your Overview.