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) Once near, Ballin will boost your Shields and repair your Armour. Wait until the fleet enters warp. | ) Once near, Ballin will boost your Shields and repair your Armour. Wait until the fleet enters warp. | ||
) Select the Anomaly, then click Approach. | ) Select the Anomaly, then click Approach. | ||
) | ) A hostile fleet will attack the civilian transport ships. Select Ballin Ferrus' ship, then click [[Advanced_piloting_techniques#Orbit|Orbit]]. | ||
{{NPCTableHead}} | {{NPCTableHead|Hostile Fleet}} | ||
{{NPCTableRow|Frigate|3|Hostile Frigate}} | |||
{{NPCTableRow|Cruiser|1|Hostile Cruiser}} | {{NPCTableRow|Cruiser|1|Hostile Cruiser}} | ||
{{NPCTableRow|Battleship|2|Hostile Battleship}} | {{NPCTableRow|Battleship|2|Hostile Battleship}} | ||
|} | |} | ||
) Select the Hostile Frigate, click Orbit. Left click to active the Afterburner Module. | |||
) Once near, left click the Lock Target button. Left click both Turret Modules to open fire. | |||
) Select the Hostile Cruiser, Orbit, Lock Target and use the Stasis Webifier Module to slow it down. Left click both Turret Modules to open fire. | |||
) Select the Hostile Battleship, Orbit, Lock Target and use the Multispectral ECM Module. | |||
) Die! The Hostile Battleships will destroy both your Ship and your Capsule. | |||
=== A New Clone === | |||
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== From Previous Tutorial == | == From Previous Tutorial == | ||